func GetNewWindowPosition() (int, int) { var w, h C.int C.al_get_new_window_position(&w, &h) return (int)(w), (int)(h) }
func GetNewWindowPosition() (int32, int32) { var x, y C.int C.al_get_new_window_position(&x, &y) return int32(x), int32(y) }
// Returns the position where new windowed displays will be created func NewWindowPosition() (x, y int) { var cx, cy C.int C.al_get_new_window_position(&cx, &cy) return int(cx), int(cy) }