// Blends a pixel to the currently active bitmap func PutBlendedPixel(x, y int, color Color) { C.al_put_blended_pixel(C.int(x), C.int(y), color.toC()) }
func (c Color) PutBlendedPixel(x, y int) { C.al_put_blended_pixel(C.int(x), C.int(y), (C.ALLEGRO_COLOR)(c)) }
func PutBlendedPixel(x, y int32, c *Color) { C.al_put_blended_pixel(C.int(x), C.int(y), (C.ALLEGRO_COLOR)(*c)) }