func (a *Stream) SetPlaying(val bool) bool { return bool(C.al_set_audio_stream_playing((*C.ALLEGRO_AUDIO_STREAM)(unsafe.Pointer(a)), C.bool(val))) }
// Sets the play status of the audio stream. func (self *AudioStream) SetPlaying(val bool) bool { return cb2b(C.al_set_audio_stream_playing(self.handle, b2cb(val))) }