func (d *Display) ShowCursor(show bool) { if show { C.al_show_mouse_cursor((*C.ALLEGRO_DISPLAY)(d)) } else { C.al_hide_mouse_cursor((*C.ALLEGRO_DISPLAY)(d)) } }
func ShowMouseCursor(display *Display) bool { return bool(C.al_show_mouse_cursor((*C.ALLEGRO_DISPLAY)(unsafe.Pointer(display)))) }