/* Gets the current pixbuf which should be displayed; the pixbuf might not be the same size as the animation itself (gdk_pixbuf_animation_get_width(), gdk_pixbuf_animation_get_height()). This pixbuf should be displayed for gdk_pixbuf_animation_iter_get_delay_time() milliseconds. The caller of this function does not own a reference to the returned pixbuf; the returned pixbuf will become invalid when the iterator advances to the next frame, which may happen anytime you call gdk_pixbuf_animation_iter_advance(). Copy the pixbuf to keep it (don't just add a reference), as it may get recycled as you advance the iterator. */ func (self *TraitPixbufAnimationIter) GetPixbuf() (return__ *Pixbuf) { var __cgo__return__ *C.GdkPixbuf __cgo__return__ = C.gdk_pixbuf_animation_iter_get_pixbuf(self.CPointer) if __cgo__return__ != nil { return__ = NewPixbufFromCPointer(unsafe.Pointer(reflect.ValueOf(__cgo__return__).Pointer())) } return }
func (_self_ *PixbufAnimationIter) GetPixbuf() (_go__return__ Pixbuf) { var _return_ *C.GdkPixbuf _return_ = C.gdk_pixbuf_animation_iter_get_pixbuf((*C.GdkPixbufAnimationIter)(_self_._value_)) _go__return__ = ToPixbuf(unsafe.Pointer(_return_)) return }