/* Queries the #GdkPixbufAnimation that a pixbuf loader is currently creating. In general it only makes sense to call this function after the "area-prepared" signal has been emitted by the loader. If the loader doesn't have enough bytes yet (hasn't emitted the "area-prepared" signal) this function will return %NULL. */ func (self *TraitPixbufLoader) GetAnimation() (return__ *PixbufAnimation) { var __cgo__return__ *C.GdkPixbufAnimation __cgo__return__ = C.gdk_pixbuf_loader_get_animation(self.CPointer) if __cgo__return__ != nil { return__ = NewPixbufAnimationFromCPointer(unsafe.Pointer(reflect.ValueOf(__cgo__return__).Pointer())) } return }
func (_self_ *PixbufLoader) GetAnimation() (_go__return__ PixbufAnimation) { var _return_ *C.GdkPixbufAnimation _return_ = C.gdk_pixbuf_loader_get_animation((*C.GdkPixbufLoader)(_self_._value_)) _go__return__ = ToPixbufAnimation(unsafe.Pointer(_return_)) return }