示例#1
0
文件: gles2.go 项目: remogatto/egles
func BindTexture(
	target Enum, texture uint32) {
	C.glBindTexture(
		C.GLenum(target),
		C.GLuint(texture))

}
示例#2
0
文件: gldebug.go 项目: Miaque/mojo
func BindTexture(target Enum, t Texture) {
	defer func() {
		errstr := errDrain()
		log.Printf("gl.BindTexture(%v, %v) %v", target, t, errstr)
	}()
	C.glBindTexture(target.c(), t.c())
}
示例#3
0
func BindTexture(target Enum, t Texture) {
	C.glBindTexture(target.c(), t.c())
}
示例#4
0
文件: texture.go 项目: Nvveen/gl
// Unbind this texture
func (texture Texture) Unbind(target GLenum) {
	C.glBindTexture(C.GLenum(target), 0)
}
示例#5
0
文件: texture.go 项目: Nvveen/gl
// Bind this texture as target
func (texture Texture) Bind(target GLenum) {
	C.glBindTexture(C.GLenum(target), C.GLuint(texture))
}
示例#6
0
文件: gl.go 项目: extrame/gl
// Unbind calls glBindTexture with a 0 argument
func (Texture) Unbind(targ int) {
	C.glBindTexture(C.GLenum(targ), 0)
}
示例#7
0
文件: gl.go 项目: extrame/gl
// Bind calls glBindTexture
func (t Texture) Bind(targ int) {
	C.glBindTexture(C.GLenum(targ), C.GLuint(t))
}
示例#8
0
func BindTexture(target TextureTarget, texture Texture) {
	C.glBindTexture(C.GLenum(target), C.GLuint(texture))
}
示例#9
0
文件: texture.go 项目: eaburns/gl
// Bind binds a named texture to a texturing target.
func (tex Texture) Bind(targ TextureTarget) {
	C.glBindTexture(C.GLenum(targ), C.GLuint(tex))
}