// Fill slice with new renderbuffers func GenSamplers(samplers []SamplerObject) { if len(samplers) > 0 { C.glGenSamplers(C.GLsizei(len(samplers)), (*C.GLuint)(&samplers[0])) } }
// void glGenSamplers(GLsizei n, GLuint *samplerObject) func GenSampler() SamplerObject { var so C.GLuint C.glGenSamplers(1, &so) return SamplerObject(so) }