示例#1
0
文件: texture.go 项目: Nvveen/gl
//void glGetTexEnvfv (GLenum target, GLenum pname, float *params)
func GetTexEnvfv(target GLenum, pname GLenum, params []float32) {
	if len(params) == 0 {
		panic(ErrorInputSize)
	}
	C.glGetTexEnvfv(C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(&params[0]))
}
示例#2
0
//void glGetTexEnvfv (GLenum target, GLenum pname, float *params)
func GetTexEnvfv(target GLenum, pname GLenum, params []float32) {
	if len(params) == 0 {
		panic("Invalid params slice length")
	}
	C.glGetTexEnvfv(C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(&params[0]))
}