func GetUniformfv( program uint32, location int32, params *float32) { C.glGetUniformfv( C.GLuint(program), C.GLint(location), (*C.GLfloat)(params)) }
func GetUniformfv(dst []float32, src Uniform, p Program) { defer func() { errstr := errDrain() log.Printf("gl.GetUniformfv(len(%d), %v, %v) %v", len(dst), src, p, errstr) }() C.glGetUniformfv(p.c(), src.c(), (*C.GLfloat)(&dst[0])) }
func (program Program) GetUniformfv(location UniformLocation, values []float32) { if len(values) == 0 { panic("Invalid values length") } // FIXME(jimt): This should really yield only one return value instead of using a slice. // http://www.opengl.org/sdk/docs/man/xhtml/glGetUniform.xml C.glGetUniformfv(C.GLuint(program), C.GLint(location), (*C.GLfloat)(&(values[0]))) }
func GetUniformfv(dst []float32, src Uniform, p Program) { C.glGetUniformfv(p.c(), src.c(), (*C.GLfloat)(&dst[0])) }
func GetUniformfv(program uint, location int, params []float32) []float32 { C.glGetUniformfv(C.GLuint(program), C.GLint(location), (*C.GLfloat)(¶ms[0])) return params }