// NormalSlice uses glNormalPointer to bind an element of the currently // bound buffer at the given index. See VertexAttribSlice for more details. // // Precondition: VBO bound to ARRAY_BUFFER target containing data of array type dummy func NormalSlice(dummy interface{}, dummy_index int) error { data, err := sliceAttrib(dummy, dummy_index) if err != nil { return err } if data.Elements != 3 { return fmt.Errorf("gla: invalid number of elements") } C.glNormalPointer(C.GLenum(data.Gltype), C.GLsizei(data.Stride), unsafe.Pointer(data.Offset)) return nil }
//void glNormalPointer (GLenum type, int stride, const GLvoid *pointer) func NormalPointer(typ GLenum, stride int, pointer interface{}) { C.glNormalPointer(C.GLenum(typ), C.GLsizei(stride), ptr(pointer)) }