//void glVertex2iv (const int *v) func Vertex2iv(v []int32) { if len(v) != 2 { panic(ErrorInputSize) } C.glVertex2iv((*C.GLint)(&v[0])) }
//void glVertex2iv (const int *v) func Vertex2iv(v *[2]int32) { C.glVertex2iv((*C.GLint)(&v[0])) }