// Release frees any memory occupied by a loaded image, and clears all the // fields of the GLFWimage struct. Any image that has been loaded by the // glfw.ReadImage function should be deallocated using this function once the // image is no longer needed. func (i *Image) Release() { C.glfwFreeImage(&i.img) }
func (this *Image) Release() { C.glfwFreeImage(this.ptr) this.ptr = nil }