// Input handling func InputMode(window Window, mode int) int { return int(C.glfwGetInputMode(C.GLFWwindow(window), C.int(mode))) }
// GetInputMode returns the value of an input option of the window. func (w *Window) GetInputMode(mode InputMode) int { ret := int(C.glfwGetInputMode(w.data, C.int(mode))) panicError() return ret }
//GetInputMode returns the value of an input option of the window. func (w *Window) GetInputMode(mode InputMode) int { return int(C.glfwGetInputMode(w.data, C.int(mode))) }