func (win *Window) AddGet(x, y int, c int32, flags int32) { C.mvwaddch((*C.WINDOW)(win), C.int(y), C.int(x), C.chtype(c)|C.chtype(flags)) }
func (w *Window) Addch(x, y int, c int32, flags int32) { C.mvwaddch(w.win, C.int(y), C.int(x), C.chtype(c)|C.chtype(flags)) }
// MoveAddChar prints a single character to the window at the specified // y x coordinates. See AddChar for more info. func (w *Window) MoveAddChar(y, x int, ach Char) { C.mvwaddch(w.win, C.int(y), C.int(x), C.chtype(ach)) }
func (window *Window) Mvaddch(y, x int, ch rune) { C.mvwaddch(window.cwin, C.int(y), C.int(x), C.chtype(ch)) }
func (win *Window) Mvaddch(y, x int, ch int) { C.mvwaddch((*C.WINDOW)(win), C.int(y), C.int(x), C.chtype(ch)) }
func (win *Window) Mvaddch(y, x int, ch int) { C.mvwaddch(win.cwin, C.int(y), C.int(x), C.chtype(ch)) }
func (win *Window) Addch(x, y int, c int32, flags int32) { in() defer out() C.mvwaddch((*C.WINDOW)(win), C.int(y), C.int(x), C.chtype(c)|C.chtype(flags)) }
func (win *Window) Mvaddch(x, y int, c chtype) chtype { return chtype(C.mvwaddch((*C.WINDOW)(win), C.int(y), C.int(x), C.chtype(c))) }