示例#1
0
func mpmovefltfix(a *Mpint, b *Mpflt) int {
	if _, acc := b.Val.Int(&a.Val); acc == big.Exact {
		return 0
	}

	const delta = 16 // a reasonably small number of bits > 0
	var t big.Float
	t.SetPrec(Mpprec - delta)

	// try rounding down a little
	t.SetMode(big.ToZero)
	t.Set(&b.Val)
	if _, acc := t.Int(&a.Val); acc == big.Exact {
		return 0
	}

	// try rounding up a little
	t.SetMode(big.AwayFromZero)
	t.Set(&b.Val)
	if _, acc := t.Int(&a.Val); acc == big.Exact {
		return 0
	}

	return -1
}
示例#2
0
文件: mparith2.go 项目: danny8002/go
func mpmovefltfix(a *Mpint, b *Mpflt) int {
	// avoid converting huge floating-point numbers to integers
	// (2*Mpprec is large enough to permit all tests to pass)
	if b.Val.MantExp(nil) > 2*Mpprec {
		return -1
	}

	if _, acc := b.Val.Int(&a.Val); acc == big.Exact {
		return 0
	}

	const delta = 16 // a reasonably small number of bits > 0
	var t big.Float
	t.SetPrec(Mpprec - delta)

	// try rounding down a little
	t.SetMode(big.ToZero)
	t.Set(&b.Val)
	if _, acc := t.Int(&a.Val); acc == big.Exact {
		return 0
	}

	// try rounding up a little
	t.SetMode(big.AwayFromZero)
	t.Set(&b.Val)
	if _, acc := t.Int(&a.Val); acc == big.Exact {
		return 0
	}

	return -1
}
示例#3
0
func ExampleFloat_Add() {
	// Operating on numbers of different precision.
	var x, y, z big.Float
	x.SetInt64(1000)          // x is automatically set to 64bit precision
	y.SetFloat64(2.718281828) // y is automatically set to 53bit precision
	z.SetPrec(32)
	z.Add(&x, &y)
	fmt.Printf("x = %.10g (%s, prec = %d, acc = %s)\n", &x, x.Text('p', 0), x.Prec(), x.Acc())
	fmt.Printf("y = %.10g (%s, prec = %d, acc = %s)\n", &y, y.Text('p', 0), y.Prec(), y.Acc())
	fmt.Printf("z = %.10g (%s, prec = %d, acc = %s)\n", &z, z.Text('p', 0), z.Prec(), z.Acc())
	// Output:
	// x = 1000 (0x.fap+10, prec = 64, acc = Exact)
	// y = 2.718281828 (0x.adf85458248cd8p+2, prec = 53, acc = Exact)
	// z = 1002.718282 (0x.faadf854p+10, prec = 32, acc = Below)
}