// say implements the 'SAY' command, alias "'". Say sends a message to all // other responders at the current location. func (p *Player) say(cmd *command.Command) (handled bool) { if len(cmd.Nouns) == 0 { cmd.Respond("[RED]Was there anything in particular you wanted to say?") } else { message := strings.Join(cmd.Input[1:], ` `) cmd.Broadcast([]thing.Interface{cmd.Issuer}, "[CYAN]%s says: %s", cmd.Issuer.Name(), message) cmd.Respond("[YELLOW]You say: %s", message) } return true }
// get removes an Item from the command issuer's current location and puts it // into it's own inventory. For this to happen a few conditions must be true: // // 1. Issuer must be at some sort of location // 2. Issuer must implement an inventory // 3. Issuer's location must contain the requested item // func (i *Item) get(cmd *command.Command) (handled bool) { if m, ok := cmd.Issuer.(location.Locateable); ok { if inv, ok := cmd.Issuer.(inventory.Interface); ok { if l := m.Locate(); l.Contains(i) { l.Remove(i) cmd.Broadcast([]thing.Interface{cmd.Issuer}, "You see %s pick up %s.", cmd.Issuer.Name(), i.Name()) inv.Add(i) cmd.Respond("You pickup %s.", i.Name()) handled = true } } } return }
// quit implements the 'QUIT' command. // // quit extracts a player from the world cleanly. If the player's location is // not crowded it also announces their departure - in a crowded location their // departure will go unnoticed. func (p *Player) quit(cmd *command.Command) (handled bool) { log.Printf("%s is quiting", p.Name()) p.quitting = true p.dropInventory(cmd) l := p.Locate() if !l.Crowded() { cmd.Broadcast([]thing.Interface{p}, "%s gives a strangled cry of 'Bye Bye', and then slowly fades away and is gone.", p.Name()) } cmd.Flush() l.Remove(p) PlayerList.Remove(p) return true }
// drop removes an Item from the command issuer's inventory and puts it into // the inventory of the issuer's current location. For this to happen a few // conditions must be true: // // 1. Issuer must be at some sort of location // 2. Issuer must implement an inventory // 3. Inventory must contain the requested item // func (i *Item) drop(cmd *command.Command) (handled bool) { if m, ok := cmd.Issuer.(location.Locateable); ok { if inv, ok := cmd.Issuer.(inventory.Interface); ok { if inv.Contains(i) { inv.Remove(i) cmd.Respond("You drop %s.", i.Name()) cmd.Broadcast([]thing.Interface{cmd.Issuer}, "You see %s drop %s.", cmd.Issuer.Name(), i.Name()) m.Locate().Add(i) handled = true } } } else { cmd.Respond("You don't see anywhere to drop %s.", i.Name()) cmd.Broadcast([]thing.Interface{cmd.Issuer}, "You see %s try and drop %s.", cmd.Issuer.Name(), i.Name()) handled = true } return }
// who implements the 'WHO' command. This lists all the players currently on // the server. func (l *playerList) who(cmd *command.Command) (handled bool) { b := new(bytes.Buffer) if l.Length() < 2 { b.WriteString("You are all alone in this world.") } else { cmd.Broadcast([]thing.Interface{cmd.Issuer}, "You see %s concentrate.", cmd.Issuer.Name()) for _, p := range PlayerList.nonLockingList(cmd.Issuer) { b.WriteString(" ") b.WriteString(p.Name()) b.WriteString("\n") } b.WriteString("\nTOTAL PLAYERS: ") b.WriteString(strconv.Itoa(l.Length())) } cmd.Respond(b.String()) return true }
// sneeze implements the 'SNEEZE' command. // // TODO: Remove - for debugging responders and broadcasters func (p *Player) sneeze(cmd *command.Command) (handled bool) { cmd.Respond("You sneeze. Aaahhhccchhhooo!") cmd.Broadcast([]thing.Interface{p}, "You see %s sneeze.", cmd.Issuer.Name()) PlayerList.Broadcast(p.Locate().List(), "You hear a loud sneeze.") return true }
// examine describes the specific item. func (i *Item) examine(cmd *command.Command) (handled bool) { cmd.Respond("You examine %s. %s", i.Name(), i.Description()) cmd.Broadcast([]thing.Interface{cmd.Issuer}, "You see %s study %s.", cmd.Issuer.Name(), i.Name()) return true }
// weigh estimates the weight of the specified item. func (i *Item) weigh(cmd *command.Command) (handled bool) { cmd.Respond("You estimate %s to weigh about %s.", i.Name(), i.weight) cmd.Broadcast([]thing.Interface{cmd.Issuer}, "You see %s estimate the weight of %s.", cmd.Issuer.Name(), i.Name()) return true }