// Check if there any entities in rt that intersect the Rect r, ignoring the spatial entity s. func hasIntersectionsOtherThanSelf(rt *rtreego.Rtree, r *rtreego.Rect, self rtreego.Spatial) bool { results := rt.SearchIntersect(r) switch { case len(results) == 0: return false // intersects nothing case len(results) == 1: if results[0] == self { return false // intersects only itself } else { return true // intersects another entity } default: return true // intersects more than one entity } }
// TODO eventually update this to check for actual intersections of cells, not just the bounding box func hasIntersections(rt *rtreego.Rtree, r *rtreego.Rect) bool { results := rt.SearchIntersect(r) return len(results) > 0 }