func (self *DefaultRenderer) drawAttachments(renderData *planeRenderData, translucent bool) { currentDrawInfo := scenery.NewDrawInfoLocal(renderData.x, renderData.y, renderData.z, renderData.plane.PositionData.Pitch, renderData.plane.PositionData.Heading, renderData.plane.PositionData.Roll) for _, currentAttachment := range renderData.plane.CslAircraft.Attachments { if currentAttachment.ObjectReference == nil { go self.loadAttachment(currentAttachment) } else if (translucent && currentAttachment.DrawType == csl.CSL_DRAW_GLASS) || (!translucent && currentAttachment.DrawType != csl.CSL_DRAW_GLASS) { scenery.DrawObjects(currentAttachment.ObjectReference, 1, []scenery.DrawInfo{currentDrawInfo}, true, false) } } }
func appendLight(renderData *planeRenderData, currentLight *obj7.LightInfo, drawInfos []scenery.DrawInfo) []scenery.DrawInfo { return append(drawInfos, scenery.NewDrawInfoLocal(renderData.x+currentLight.XYZ[0], renderData.y+currentLight.XYZ[1], renderData.z+currentLight.XYZ[2], renderData.plane.PositionData.Pitch, renderData.plane.PositionData.Heading, renderData.plane.PositionData.Roll)) }