func main() { // one way to define a stateful colorizer var green gocolorize.Colorize green.SetColor(gocolorize.Green) g := green.Paint // Another way to do it red := gocolorize.Colorize{Fg: gocolorize.Red} r := red.Paint // now with string construction green_black := gocolorize.Colorize{Fg: gocolorize.Blue} // toggle attributes green_black.ToggleUnderline() b := green_black.Paint //all in 1 line c := gocolorize.NewColor("yellow:black").Paint //r := gocolorize.COLOR_RED fmt.Println(b("On the twelfth day of Christmas")) fmt.Println(b("my true love sent to me:")) fmt.Println(g("Twelve"), c("Drummers"), r("Drumming")) fmt.Println(g("Eleven"), c("Pipers"), r("Piping")) fmt.Println(g("Ten"), c("Lords"), r("a Leaping")) fmt.Println(g("Nine"), c("Ladies"), r("Dancing")) fmt.Println(g("Eight"), c("Maids"), r("a Milking")) fmt.Println(g("Seven"), c("Swans"), r("a Swimming")) fmt.Println(g("Six"), c("Geese"), r("a Laying")) fmt.Println(g("Five"), c("Golden"), r("Rings")) fmt.Println(g("Four"), c("Calling"), r("Birds")) fmt.Println(g("Three"), c("French"), r("Hens")) fmt.Println(g("Two"), c("Turtle"), r("Doves")) fmt.Println(b("and a Partridge in a Pear Tree")) }