// Preload .. Setup Data func (game *Game) Preload() { engi.Files.Add("bot", "data/icon.png") engi.Files.Add("font", "data/font.png") game.batch = engi.NewBatch(engi.Width(), engi.Height()) game.keyMap = make(map[engi.Key]bool) game.botX, game.botY = 512, 320 }
func (game *Game) Preload() { engi.Files.Add("gopher", "data/gopher.png") game.batch = engi.NewBatch(engi.Width(), engi.Height()) }
func (g *Game) Preload() { engi.Files.Add("font", "data/font.png") g.W, g.H = engi.Width(), engi.Height() g.batch = engi.NewBatch(g.W, g.H) }
func (game *Game) Preload() { engi.Files.Add("bot", "data/icon.png") engi.Files.Add("font", "data/font.png") game.batch = engi.NewBatch(engi.Width(), engi.Height()) }