func (t *PowerupCommandProcessor) placeWell(v *state.Vehicle, g *state.GameState) { v.StoredPowerup = NO_POWERUP r := state.GravityWell{ Point: state.NewPoint(v.X, v.Y), Sized: state.NewSized(10, 10), Owner: v.Owner, Expires: time.Now().Add(5 * time.Second), } g.GravityWells = append(g.GravityWells, &r) }