// BlueprintsHandlers returns web handler functions that provide information on // a toon's bluerpints. func BlueprintsHandlers(localdb db.LocalDB, sde evego.Database, sess server.Sessionizer) (refresh, get web.HandlerFunc) { refresh = func(c web.C, w http.ResponseWriter, r *http.Request) { s := sess.GetSession(&c, w, r) myUserID := s.User charID, _ := strconv.Atoi(c.URLParams["charID"]) apiKeys, err := localdb.APIKeys(myUserID) if err != nil { http.Error(w, `{"status": "Error", "error": "Ouch"}`, http.StatusInternalServerError) return } // Find the key for this character. var myKey *db.XMLAPIKey for _, key := range apiKeys { for _, toon := range key.Characters { if toon.ID == charID { myKey = &key break } } } if myKey == nil { if err != nil { http.Error(w, `{"status": "Error", "error": "Invalid character supplied."}`, http.StatusUnauthorized) return } } err = localdb.GetAssetsBlueprints(*myKey, charID) if err != nil { http.Error(w, `{"status": "Error", "error": "Ouch"}`, http.StatusInternalServerError) return } return } get = func(c web.C, w http.ResponseWriter, r *http.Request) { s := sess.GetSession(&c, w, r) myUserID := s.User charID, err := strconv.Atoi(c.URLParams["charID"]) if err != nil { http.Error(w, `{"status": "Error", "error": "Invalid character ID supplied."}`, http.StatusBadRequest) return } blueprints, err := localdb.CharacterBlueprints(myUserID, charID) if err != nil { http.Error(w, `{"status": "Error", "error": "Unable to access database."}`, http.StatusInternalServerError) log.Printf("Error accessing database with user %v, character %v: %v", myUserID, charID, err) return } stations := make(map[string]*evego.Station) for i := range blueprints { bp := &blueprints[i] if _, found := stations[strconv.Itoa(bp.StationID)]; !found { stn, err := localdb.StationForID(bp.StationID) if err == nil { stations[strconv.Itoa(bp.StationID)] = stn } } } response := struct { Blueprints []evego.BlueprintItem `json:"blueprints"` Stations map[string]*evego.Station `json:"stations"` }{blueprints, stations} blueprintsJSON, err := json.Marshal(&response) if err != nil { http.Error(w, `{"status": "Error", "error": "Unable to marshal JSON."}`, http.StatusInternalServerError) log.Printf("Error marshalling JSON blueprints with user %v, character %v: %v", myUserID, charID, err) return } w.Write(blueprintsJSON) return } return }
// XMLAPIKeysHandlers returns web handler functions that provide information on // the user's API keys that have been registered with this application. func XMLAPIKeysHandlers(localdb db.LocalDB, sess server.Sessionizer) (list, delete, add, refresh web.HandlerFunc) { // charRefresh refreshes the characters associated with an API key and returns // the current list of characters via the passed responseWriter. charRefresh := func(s *db.Session, key *db.XMLAPIKey, w http.ResponseWriter) { toons, err := localdb.GetAPICharacters(s.User, *key) if err != nil { http.Error(w, `{"status": "Error", "error": "Database connection error (add characters)"}`, http.StatusInternalServerError) return } for _, toon := range toons { // Update skills for this character. err = localdb.GetAPISkills(*key, toon.ID) if err != nil { http.Error(w, `{"status": "Error", "error": "Database connection error (add skills)"}`, http.StatusInternalServerError) return } // Update standings. err = localdb.GetAPIStandings(*key, toon.ID) if err != nil { http.Error(w, `{"status": "Error", "error": "Database connection error (add standings)"}`, http.StatusInternalServerError) return } // Update assets and blueprints. err = localdb.GetAssetsBlueprints(*key, toon.ID) if err != nil { http.Error(w, `{"status": "Error", "error": "Database connection error (add assets)"}`, http.StatusInternalServerError) log.Printf("Got error in GetAssets: %v", err) return } } response := struct { Status string `json:"status"` Characters []evego.Character `json:"characters"` }{ Status: "OK", Characters: toons, } responseJSON, err := json.Marshal(response) w.Write(responseJSON) return } list = func(c web.C, w http.ResponseWriter, r *http.Request) { s := sess.GetSession(&c, w, r) userKeys, err := localdb.APIKeys(s.User) if err != nil { http.Error(w, err.Error(), http.StatusInternalServerError) w.Write([]byte(`{"status": "Error"}`)) return } userKeysJSON, err := json.Marshal(userKeys) if err != nil { http.Error(w, err.Error(), http.StatusInternalServerError) w.Write([]byte(`{"status": "Error"}`)) return } w.Write(userKeysJSON) } delete = func(c web.C, w http.ResponseWriter, r *http.Request) { if r.Method != "POST" { http.Error(w, "This function must be called with the POST method", http.StatusMethodNotAllowed) w.Write([]byte(`{"status": "Error"}`)) return } s := sess.GetSession(&c, w, r) keyID, _ := strconv.Atoi(c.URLParams["keyid"]) err := localdb.DeleteAPIKey(s.User, keyID) if err != nil { http.Error(w, "Database connection error", http.StatusInternalServerError) w.Write([]byte(`{"status": "Error"}`)) return } w.Write([]byte(`{"status": "OK"}`)) return } add = func(c web.C, w http.ResponseWriter, r *http.Request) { if r.Method != "POST" { http.Error(w, "This function must be called with the POST method", http.StatusMethodNotAllowed) w.Write([]byte(`{"status": "Error"}`)) return } s := sess.GetSession(&c, w, r) key, err := unmarshalKey(r, w) if err != nil { return } // Ensure that this key is added under the session's user's account. key.User = s.User err = localdb.AddAPIKey(*key) if err != nil { http.Error(w, "Database connection error (add key)", http.StatusInternalServerError) w.Write([]byte(`{"status": "Error"}`)) return } charRefresh(s, key, w) return } refresh = func(c web.C, w http.ResponseWriter, r *http.Request) { if r.Method != "POST" { http.Error(w, "This function must be called with the POST method", http.StatusMethodNotAllowed) w.Write([]byte(`{"status": "Error"}`)) return } s := sess.GetSession(&c, w, r) key, err := unmarshalKey(r, w) if err != nil { return } // Ensure that this key is added under the session's user's account. key.User = s.User charRefresh(s, key, w) return } return }