示例#1
0
文件: ggigl.go 项目: DeedleFake/ggigl
// Runs everything, calling the methods required to get the game
// running, runs the main loop, and then cleanly exits.
func (g *game) run() (err error) {
	err = g.load()
	if err != nil {
		return
	}
	defer g.quit()

	if sdl.Init(sdl.INIT_EVERYTHING) < 0 {
		return errors.New(sdl.GetError())
	}
	defer sdl.Quit()

	g.screen = sdl.SetVideoMode(640, 480, 32, sdl.DOUBLEBUF)
	if g.screen == nil {
		return errors.New(sdl.GetError())
	}

	sdl.WM_SetCaption(WinCap, "")

	err = g.main()
	if err != nil {
		return
	}

	return
}
示例#2
0
文件: main.go 项目: githubnemo/Jinx
func main() {
	if sdl.Init(sdl.INIT_EVERYTHING) != 0 {
		panic(sdl.GetError())
	}

	defer sdl.Quit()

	screen := sdl.SetVideoMode(640, 480, 32, 0)

	if screen == nil {
		panic(sdl.GetError())
	}

	sdl.WM_SetCaption("Ohai", "")

	sdl.EnableKeyRepeat(20, 20)

	fmt.Println("Launching mainloop")

	loadTextures()

	loadLevel()

	gameloop(screen)
}
示例#3
0
文件: appstate.go 项目: pzsz/glutils
func (self *AppStateManager) Setup(state AppState, caption string) {
	if *FLAG_profile {
		pfile, _ := os.Create("gowar.prof")
		pprof.StartCPUProfile(pfile)
	}

	// Lock, so we got no GL-in-wrong-thread foolery
	sdl.Init(sdl.INIT_VIDEO)

	self.Screen = sdl.SetVideoMode(800, 600, 32, sdl.OPENGL|sdl.RESIZABLE)

	gl.Init()

	if self.Screen == nil {
		sdl.Quit()
		panic("Couldn't set 300x300 GL video mode: " + sdl.GetError() + "\n")
	}

	sdl.WM_SetCaption(caption, caption)

	Setup()

	GetViewport().SetScreenSize(float32(self.Screen.W), float32(self.Screen.H))

	self.Push(state)
}
示例#4
0
文件: init.go 项目: andrebq/wde.sdl
// Wrap the SDL into one single thread
func (s SdlWrap) wrap() {
	runtime.LockOSThread()

	if sdl.Init(sdl.INIT_EVERYTHING) != 0 {
		panic("Unable to init SDL. Cause: " + sdl.GetError())
	}
	sdl.EnableUNICODE(1)

	s.InitDone <- struct{}{}

	for {
		select {
		case t := <-s.Title:
			sdl.WM_SetCaption(t, t)
		case <-s.Quit:
			close(s.Events)
			sdl.Quit()
		case sz := <-s.Size:
			s.Surface <- sdl.SetVideoMode(int(sz.X), int(sz.Y), 32, sdl.HWSURFACE|sdl.DOUBLEBUF|sdl.RESIZABLE)
		default:
			e := sdl.PollEvent()
			if e != nil {
				s.Events <- e
			}
		}
	}
}
示例#5
0
文件: main.go 项目: Englebabz/CasGO
func main() {
	if sdl.Init(sdl.INIT_EVERYTHING) != 0 {
		panic(sdl.GetError())
	}

	if ttf.Init() != 0 {
		panic(sdl.GetError())
	}

	var screen = sdl.SetVideoMode(1400, 300, 32, 0)
	var video_info = sdl.GetVideoInfo()
	println("HW_available = ", video_info.HW_available)
	println("WM_available = ", video_info.WM_available)
	println("Video_mem = ", video_info.Video_mem, "kb")
	sdl.EnableUNICODE(1)

	font := ttf.OpenFont("euler.otf", 24)

	if font == nil {
		panic(sdl.GetError())
	}

	black := sdl.Color{0, 0, 0, 0}
	text := ttf.RenderUTF8_Blended(font, "!!", black)
	fmt.Println(text.Bounds())
	sdl.WM_SetCaption("Go-SDL SDL Test", "")
	running := true
	num := NewNumberShower("b+c", "", "euler.otf", 24, 0)
	denom := NewNumberShower("a", "", "euler.otf", 24, 0)
	testy := NewFractionShower(num, denom, "euler.otf", 24, 0)
	testy.CursorPosition = 3
	testy.RenderEmptyIndextxt = true
	str := ""
	for running {
		switch e := sdl.PollEvent().(type) {
		case *sdl.QuitEvent:
			running = false
			break
		case *sdl.KeyboardEvent:

			if e.State == 1 {
				str = handlekeypress2(e.Keysym, str)
				fmt.Println("rendering string", str)
				text = ttf.RenderUTF8_Blended(font, str, black)
			}
		}
		screen.FillRect(nil, 0xFFFFFF)
		screen.Blit(&sdl.Rect{23, 0, 0, 0}, testy.Render(), nil)
		screen.Flip()
		sdl.Delay(5)
	}
}
示例#6
0
func NewScreen(w, h int) *Screen {
	if sdl.Init(sdl.INIT_EVERYTHING) != 0 {
		log.Fatal("failed to init sdl", sdl.GetError())
		return nil
	}

	if ttf.Init() != 0 {
		log.Fatal("failed to init ttf", sdl.GetError())
		return nil
	}

	var ctx Screen
	if err := ctx.setSurface(w, h); err != nil {
		log.Fatal(err)
	}

	var vInfo = sdl.GetVideoInfo()
	log.Println("HW_available = ", vInfo.HW_available)
	log.Println("WM_available = ", vInfo.WM_available)
	log.Println("Video_mem = ", vInfo.Video_mem, "kb")

	/* title := "Subtitle Player" */
	title := os.Args[0]
	icon := "" // path/to/icon
	sdl.WM_SetCaption(title, icon)

	sdl.EnableUNICODE(1)

	ctx.fps = opt.fps

	err := ctx.setFont(opt.fontPath, opt.fontSize)
	if err != nil {
		log.Fatal("failed to set default font")
		return nil
	}

	ctx.debugFont = ttf.OpenFont(DFLT_FONT_PATH, 20)
	if ctx.debugFont == nil {
		errMsg := fmt.Sprintf("failed to open debug font: %s",
			sdl.GetError())
		/* return errors.New(errMsg) */
		log.Fatal(errMsg)
	}
	ctx.debugLineHeight = uint16(ctx.debugFont.LineSkip())

	ctx.updateC = make(chan int)

	return &ctx
}
示例#7
0
文件: main.go 项目: andrebq/wfobj
func main() {
	globalState.Mouse = make(map[int]bool)
	flag.Parse()
	var err error
	if sdl.Init(sdl.INIT_VIDEO) != 0 {
		log.Printf("Unable to init SDL")
		return
	}

	if len(flag.Args()) == 0 {
		old := flag.Usage
		flag.Usage = func() {
			old()
			fmt.Fprintf(os.Stderr, "You MUST pass the name of the file to view\n")
		}
		flag.Usage()
		return
	}

	mesh, err = wfobj.LoadMeshFromFile(flag.Args()[0])
	if err != nil {
		flag.Usage()
		fmt.Fprintf(os.Stderr, "[e] %v\n", err)
		return
	}

	defer sdl.Quit()

	screen := sdl.SetVideoMode(1024, 600, 32, sdl.OPENGL|sdl.RESIZABLE)
	if screen == nil {
		log.Printf("Unable to init sdl Screen")
	}

	sdl.GL_SetAttribute(sdl.GL_DOUBLEBUFFER, 1)

	initGL()

	sdl.WM_SetCaption("sdlviewer", "sdlviewer")

	running = true
	for running {
		handleInput()
		drawScene()
	}
}
示例#8
0
文件: pong.go 项目: manveru/go-pong
func main() {
	sdlSetup()
	rand.Seed(time.Now().UnixNano())
	sdl.WM_SetCaption("PonGo", "")

	flag.Parse()

	if *showUsage {
		flag.PrintDefaults()
		return
	}

	world := NewWorld(*worldHeight, *worldWidth)

	go world.Run()
	world.HandleEvents()

	defer Quit(world)
}
示例#9
0
func main() {
	sdl.Init(sdl.INIT_VIDEO)
	ttf.Init()
	screen := sdl.SetVideoMode(480, 560, 16, sdl.OPENGL|sdl.RESIZABLE)
	sdl.WM_SetCaption("Flappy Bird", "")
	bg := utils.TextureFromFile("./bg.png")
	font := utils.LoadFont("/usr/share/fonts/truetype/DroidSans.ttf", 32)
	reshape(int(screen.W), int(screen.H))

	renderBackground(screen, bg)
	font.Printf(110, 50, "Click to play")
	sdl.GL_SwapBuffers()
	for {
	OuterLoop:
		for {
			e := sdl.WaitEvent()
			switch e.(type) {
			case *sdl.MouseButtonEvent:
				if e.(*sdl.MouseButtonEvent).Type == sdl.MOUSEBUTTONUP {
					break OuterLoop
				}
			}
		}

		score, quit := playGame(screen, bg, font)
		if quit {
			break
		}

		quit = gameOverScreen(screen, strconv.Itoa(score), bg, font)
		if quit {
			break
		}
	}

	screen.Free()
	ttf.Quit()
	sdl.Quit()
	return
}
示例#10
0
func main() {
	if sdl.Init(sdl.INIT_EVERYTHING) != 0 {
		panic(sdl.GetError())
	}

	// The actual resolution (screenspace)
	W := 800
	H := 600

	// The virtual resolution (worldspace)
	MAXX := 400
	MAXY := 300

	screen := sdl.SetVideoMode(W, H, 32, sdl.FULLSCREEN)
	if screen == nil {
		panic(sdl.GetError())
	}
	sdl.EnableUNICODE(1)
	sdl.ShowCursor(0)

	sdl.WM_SetCaption("Random Lines", "")

	red := sdl.Color{255, 0, 0, 255}
	color := red

	rand.Seed(time.Now().UnixNano())

	for {
		color = sdl.Color{uint8(rand.Intn(255)), uint8(rand.Intn(255)), uint8(rand.Intn(255)), 255}
		DoublePixelLine(screen, rand.Intn(MAXX), rand.Intn(MAXY), rand.Intn(MAXX), rand.Intn(MAXY), color)
		if escPressed() {
			break
		}
		screen.Flip()
		sdl.PollEvent()
		//sdl.Delay(10)
	}

	sdl.Quit()
}
func ui_main() {

	if sdl.Init(sdl.INIT_VIDEO) != 0 {
		panic(sdl.GetError())
	}

	if screen == nil {
		panic(sdl.GetError())
	}

	sdl.EnableUNICODE(1)

	sdl.WM_SetCaption("Go-SDL SDL Test", "")

	running := true

	for running {
		for ev := sdl.PollEvent(); ev != nil; ev = sdl.PollEvent() {
			switch e := ev.(type) {
			case *sdl.QuitEvent:
				running = false
				break

			case *sdl.ResizeEvent:
				println("resize screen ", e.W, e.H)

				screen = sdl.SetVideoMode(int(e.W), int(e.H), 32, sdl.RESIZABLE)

				if screen == nil {
					panic(sdl.GetError())
				}
			}
		}

	}

	ttf.Quit()
	sdl.Quit()
}
示例#12
0
func main() {

	if sdl.Init(sdl.INIT_EVERYTHING) != 0 {
		panic(sdl.GetError())
	}

	defer sdl.Quit()

	var screen = sdl.SetVideoMode(640, 480, 32, 0)

	if screen == nil {
		panic(sdl.GetError())
	}

	sdl.WM_SetCaption("Template", "")

	for true {

		e := &sdl.Event{}

		for e.Poll() {
			switch e.Type {
			case sdl.QUIT:
				return
			default:
			}
		}

		screen.FillRect(nil, 0x000000)

		//screen.Blit(&sdl.Rect{x,y, 0, 0}, image, nil)

		screen.Flip()
		sdl.Delay(25)

	}

}
示例#13
0
func initGraphic(w, h uint, fullscreen bool) error {
	if sdl.Init(sdl.INIT_EVERYTHING) != 0 {
		return errors.New(sdl.GetError())
	}

	var vmFlags uint32
	if fullscreen {
		vmFlags = sdl.FULLSCREEN
	}

	bg = sdl.SetVideoMode(int(w), int(h), 32, vmFlags)
	if bg == nil {
		return errors.New(sdl.GetError())
	}

	sdl.WM_SetCaption("whac-a-gopher", "")

	// Load images
	gopherEye = loadImage("gopher_doteye.png")
	gopherEyeX = loadImage("gopher_xeye.png")
	gopherBody = loadImage("gopher_body_normal.png")

	return nil
}
示例#14
0
func Open(w, h int, fullscreen bool, title, tabname string) *Window {

	if GWindow != nil {
		panic("only one Window is allowed")
	}
	win := &Window{width: w, height: h, title: title, tabname: tabname}
	GWindow = win

	sdl.Init(sdl.INIT_EVERYTHING)
	gl.Init()

	var screen = sdl.SetVideoMode(win.width, win.height, 16, sdl.OPENGL)

	if screen == nil {
		sdl.Quit()
		panic("Couldn't set sdl GL video mode: " + sdl.GetError() + "\n")
	}
	sdl.WM_SetCaption(win.title, win.tabname)
	win.initGL()

	win.pixelData = make([]uint8, win.width*win.height*4)

	return win
}
示例#15
0
文件: main.go 项目: jayschwa/examples
func main() {

	flag.Parse()

	var done bool
	var keys []uint8

	sdl.Init(sdl.INIT_VIDEO)

	var screen = sdl.SetVideoMode(300, 300, 16, sdl.OPENGL|sdl.RESIZABLE)

	if screen == nil {
		sdl.Quit()
		panic("Couldn't set 300x300 GL video mode: " + sdl.GetError() + "\n")
	}

	if gl.Init() != 0 {
		panic("gl error")
	}

	sdl.WM_SetCaption("Gears", "gears")

	init_()
	reshape(int(screen.W), int(screen.H))
	done = false
	for !done {

		idle()
		for e := sdl.PollEvent(); e != nil; e = sdl.PollEvent() {
			switch e.(type) {
			case *sdl.ResizeEvent:
				re := e.(*sdl.ResizeEvent)
				screen = sdl.SetVideoMode(int(re.W), int(re.H), 16,
					sdl.OPENGL|sdl.RESIZABLE)
				if screen != nil {
					reshape(int(screen.W), int(screen.H))
				} else {
					panic("we couldn't set the new video mode??")
				}
				break

			case *sdl.QuitEvent:
				done = true
				break
			}
		}
		keys = sdl.GetKeyState()

		if keys[sdl.K_ESCAPE] != 0 {
			done = true
		}
		if keys[sdl.K_UP] != 0 {
			view_rotx += 5.0
		}
		if keys[sdl.K_DOWN] != 0 {
			view_rotx -= 5.0
		}
		if keys[sdl.K_LEFT] != 0 {
			view_roty += 5.0
		}
		if keys[sdl.K_RIGHT] != 0 {
			view_roty -= 5.0
		}
		if keys[sdl.K_z] != 0 {
			if (sdl.GetModState() & sdl.KMOD_RSHIFT) != 0 {
				view_rotz -= 5.0
			} else {
				view_rotz += 5.0
			}
		}

		draw()
	}
	sdl.Quit()
	return

}
示例#16
0
文件: main.go 项目: jayschwa/examples
func main() {
	runtime.LockOSThread()
	flag.Parse()
	buildPalette()
	sdl.Init(sdl.INIT_VIDEO)
	defer sdl.Quit()

	sdl.GL_SetAttribute(sdl.GL_SWAP_CONTROL, 1)

	if sdl.SetVideoMode(512, 512, 32, sdl.OPENGL) == nil {
		panic("sdl error")
	}

	if gl.Init() != 0 {
		panic("gl error")
	}

	sdl.WM_SetCaption("Gomandel", "Gomandel")

	gl.Enable(gl.TEXTURE_2D)
	gl.Viewport(0, 0, 512, 512)
	gl.MatrixMode(gl.PROJECTION)
	gl.LoadIdentity()
	gl.Ortho(0, 512, 512, 0, -1, 1)

	gl.ClearColor(0, 0, 0, 0)

	//-----------------------------------------------------------------------------
	var dndDragging bool = false
	var dndStart Point
	var dndEnd Point
	var tex gl.Texture
	var tc TexCoords
	var lastProgress int
	initialRect := Rect{-1.5, -1.5, 3, 3}
	rect := initialRect

	rc := new(MandelbrotRequest)
	rc.MakeRequest(512, 512, rect)
	rc.WaitFor(Small, &tex, &tc)

	running := true
	for running {
		for e := sdl.PollEvent(); e != nil; e = sdl.PollEvent() {
			switch e.(type) {
			case *sdl.QuitEvent:
				running = false
			case *sdl.MouseButtonEvent:
				mbe := e.(*sdl.MouseButtonEvent)
				if mbe.Type == sdl.MOUSEBUTTONDOWN {
					dndDragging = true
					sdl.GetMouseState(&dndStart.X, &dndStart.Y)
					dndEnd = dndStart
				} else {
					dndDragging = false
					sdl.GetMouseState(&dndEnd.X, &dndEnd.Y)
					if mbe.Which == 3 {
						rect = initialRect
					} else {
						rect = rectFromSelection(dndStart, dndEnd, 512, 512, rect)
						tc = texCoordsFromSelection(dndStart, dndEnd, 512, 512, tc)
					}

					// make request
					rc.MakeRequest(512, 512, rect)
				}
			case *sdl.MouseMotionEvent:
				if dndDragging {
					sdl.GetMouseState(&dndEnd.X, &dndEnd.Y)
				}
			}
		}

		// if we're waiting for a result, check if it's ready
		p := rc.Update(&tex, &tc)
		if p != -1 {
			lastProgress = p
		}

		gl.Clear(gl.COLOR_BUFFER_BIT)
		tex.Bind(gl.TEXTURE_2D)
		drawQuad(0, 0, 512, 512, tc.TX, tc.TY, tc.TX2, tc.TY2)
		tex.Unbind(gl.TEXTURE_2D)
		if dndDragging {
			drawSelection(dndStart, dndEnd)
		}
		drawProgress(512, 512, lastProgress, rc.Pending)
		sdl.GL_SwapBuffers()
	}
}
示例#17
0
文件: main.go 项目: kse/aStar-demo
func main() {
	if sdl.Init(sdl.INIT_VIDEO) != 0 {
		panic(sdl.GetError())
	}

	v_info := sdl.GetVideoInfo()

	var screen = sdl.SetVideoMode(
		int(v_info.Current_w),
		int(v_info.Current_h),
		32,
		sdl.HWSURFACE|sdl.DOUBLEBUF)

	rows = v_info.Current_w / SIZE
	columns = v_info.Current_h / SIZE

	if v_info.Current_w%SIZE != 0 {
		rows += 1
	}

	if v_info.Current_h%SIZE != 0 {
		columns += 1
	}

	// Initialize our world
	world = make([][]Field, rows)
	for i := range world {
		world[i] = make([]Field, columns)
		for j := range world[i] {
			world[i][j].X = i
			world[i][j].Y = j
			world[i][j].T = OPEN
			world[i][j].lsize = 0
			world[i][j].rsize = 0
			world[i][j].o = false
			world[i][j].c = false
		}
	}

	// Once we're done, free screen object and quit sdl.
	defer sdl.Quit()
	defer screen.Free()

	if screen == nil {
		panic(sdl.GetError())
	}

	// Set window title
	sdl.WM_SetCaption("A* algorithm demo", "")

	// Give the screen an initially and update display
	screen.FillRect(nil, OPEN)
	screen.Flip()

	/* Draw the grid on our display */
	drawGrid(screen)

	/* Create the different channels we need */
	paint_chan = make(chan *Paint, 2000)
	read_field = make(chan *Field)
	field_chan = make(chan *Field)

	// Fillbox runs asynchronously, start it here
	go initFillBox(screen)

	// Getneighbours process runs all the time, starts here.
	go GetNeighbours(world, read_field)

	for true {
		for ev := sdl.PollEvent(); ev != nil; ev = sdl.PollEvent() {

			switch e := ev.(type) {
			case *sdl.QuitEvent:
				return
			case *sdl.KeyboardEvent:
				if e.Keysym.Sym == sdl.K_ESCAPE {
					/* Quit when escape is pressed */
					return
				} else if e.Keysym.Sym == sdl.K_r &&
					(e.Keysym.Mod&sdl.KMOD_LCTRL) != 0 &&
					(e.Keysym.Mod&sdl.KMOD_LSHIFT) != 0 {
					resetComplete()
				} else if e.Keysym.Sym == sdl.K_r && (e.Keysym.Mod&sdl.KMOD_LCTRL) != 0 {
					resetAllPaths()
				} else if e.Keysym.Sym == sdl.K_r {
					resetPaths()
				} else if e.Keysym.Sym == sdl.K_RETURN {
					/* If RETURN is pressed, run pathfinding */
					if start != nil && goal != nil {
						//resetPaths();
						go aStar(world, screen)
					}
				}
			case *sdl.MouseMotionEvent:
				if e.State == sdl.BUTTON_LEFT || e.State == sdl.BUTTON_WHEELUP {
					drawMouseMotion(world, screen, e)
				}
			case *sdl.MouseButtonEvent:
				if e.Type == sdl.MOUSEBUTTONDOWN {
					state := sdl.GetKeyState()
					if e.Button == sdl.BUTTON_LEFT {
						r := getRect(e)

						if state[sdl.K_s] == 1 {
							// Left mouse button with s, set new start point
							if start == nil {
								start = &world[int(r.X)/SIZE][int(r.Y)/SIZE]

								fillBox(start, START)
							} else {
								fillBox(start, OPEN)

								start = &world[int(r.X)/SIZE][int(r.Y)/SIZE]
								fillBox(start, START)
							}
						} else if state[sdl.K_g] == 1 {
							// Left mouse button with g, set new goal point
							if goal == nil {
								goal = &world[int(r.X)/SIZE][int(r.Y)/SIZE]

								fillBox(goal, GOAL)
							} else {
								fillBox(goal, OPEN)

								goal = &world[int(r.X)/SIZE][int(r.Y)/SIZE]
								fillBox(goal, GOAL)
							}
						} else {
							// No relevant modifiers were pressed, color the field.
							var f *Field = &world[(r.X / SIZE)][(r.Y / SIZE)]
							//fmt.Println("Click on", f);

							if f.T == OPEN {
								fillBox(f, WALL)
							} else {
								fillBox(f, OPEN)
							}
						}
					}
				}
			default:
			}
		}

		// Delay for 15 milliseconds
		sdl.Delay(30)
		screen.Flip()
	}

	fmt.Println("Exiting")
}
示例#18
0
文件: test.go 项目: dmbreaker/Go-SDL
func main() {

	if sdl.Init(sdl.INIT_EVERYTHING) != 0 {
		panic(sdl.GetError())
	}

	if ttf.Init() != 0 {
		panic(sdl.GetError())
	}

	if mixer.OpenAudio(mixer.DEFAULT_FREQUENCY, mixer.DEFAULT_FORMAT,
		mixer.DEFAULT_CHANNELS, 4096) != 0 {
		panic(sdl.GetError())
	}

	var screen = sdl.SetVideoMode(640, 480, 32, sdl.RESIZABLE)

	if screen == nil {
		panic(sdl.GetError())
	}

	var video_info = sdl.GetVideoInfo()

	println("HW_available = ", video_info.HW_available)
	println("WM_available = ", video_info.WM_available)
	println("Video_mem = ", video_info.Video_mem, "kb")

	sdl.EnableUNICODE(1)

	sdl.WM_SetCaption("Go-SDL SDL Test", "")

	image := sdl.Load("test.png")

	if image == nil {
		panic(sdl.GetError())
	}

	sdl.WM_SetIcon(image, nil)

	running := true

	font := ttf.OpenFont("Fontin Sans.otf", 72)

	if font == nil {
		panic(sdl.GetError())
	}

	font.SetStyle(ttf.STYLE_UNDERLINE)
	white := sdl.Color{255, 255, 255, 0}
	text := ttf.RenderText_Blended(font, "Test (with music)", white)
	music := mixer.LoadMUS("test.ogg")
	sound := mixer.LoadWAV("sound.ogg")

	if music == nil || sound == nil {
		panic(sdl.GetError())
	}

	music.PlayMusic(-1)

	if sdl.GetKeyName(270) != "[+]" {
		panic("GetKeyName broken")
	}

	worm_in := make(chan Point)
	draw := make(chan Point, 64)

	var out chan Point
	var in chan Point

	out = worm_in

	in = out
	out = make(chan Point)
	go worm(in, out, draw)

	for running {
		for ev := sdl.PollEvent(); ev != nil; ev = sdl.PollEvent() {
			switch e := ev.(type) {
			case *sdl.QuitEvent:
				running = false
				break
			case *sdl.KeyboardEvent:
				println("")
				println(e.Keysym.Sym, ": ", sdl.GetKeyName(sdl.Key(e.Keysym.Sym)))

				if e.Keysym.Sym == 27 {
					running = false
				}

				fmt.Printf("%04x ", e.Type)

				for i := 0; i < len(e.Pad0); i++ {
					fmt.Printf("%02x ", e.Pad0[i])
				}
				println()

				fmt.Printf("Type: %02x Which: %02x State: %02x Pad: %02x\n", e.Type, e.Which, e.State, e.Pad0[0])
				fmt.Printf("Scancode: %02x Sym: %08x Mod: %04x Unicode: %04x\n", e.Keysym.Scancode, e.Keysym.Sym, e.Keysym.Mod, e.Keysym.Unicode)
			case *sdl.MouseButtonEvent:
				if e.Type == sdl.MOUSEBUTTONDOWN {
					println("Click:", e.X, e.Y)
					in = out
					out = make(chan Point)
					go worm(in, out, draw)
					sound.PlayChannel(-1, 0)
				}
			case *sdl.ResizeEvent:
				println("resize screen ", e.W, e.H)

				screen = sdl.SetVideoMode(int(e.W), int(e.H), 32, sdl.RESIZABLE)

				if screen == nil {
					panic(sdl.GetError())
				}
			}
		}

		screen.FillRect(nil, 0x302019)
		screen.Blit(&sdl.Rect{0, 0, 0, 0}, text, nil)

		loop := true

		for loop {

			select {
			case p := <-draw:
				screen.Blit(&sdl.Rect{int16(p.x), int16(p.y), 0, 0}, image, nil)
			case <-out:
			default:
				loop = false
			}

		}

		var p Point
		sdl.GetMouseState(&p.x, &p.y)
		worm_in <- p

		screen.Flip()
		sdl.Delay(25)
	}

	image.Free()
	music.Free()
	font.Close()

	ttf.Quit()
	sdl.Quit()
}
示例#19
0
func initGame() {

	viewport.Zoomstd()
	viewport.Rotx(25)
	viewport.Roty(70)

	picker = NewPicker()

	sdl.Init(sdl.INIT_VIDEO)
	if ttf.Init() != 0 {
		panic("Could not initalize fonts")
	}

	sdl.GL_SetAttribute(sdl.GL_DOUBLEBUFFER, 1)
	screen := sdl.SetVideoMode(1024, 600, 32, sdl.OPENGL|sdl.RESIZABLE)

	if screen == nil {
		sdl.Quit()
		panic("Couldn't set GL video mode: " + sdl.GetError() + "\n")
	}

	if gl.Init() != 0 {
		panic("gl error")
	}

	sdl.WM_SetCaption("Amberfell", "amberfell")

	gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
	// gl.ShadeModel(gl.FLAT)

	gl.Enable(gl.BLEND)
	gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
	gl.ShadeModel(gl.SMOOTH)
	gl.Enable(gl.LIGHTING)
	gl.Enable(gl.LIGHT0)
	gl.Enable(gl.LIGHT1)

	gl.Enable(gl.COLOR_MATERIAL)

	gl.MatrixMode(gl.PROJECTION)
	gl.LoadIdentity()

	gl.MatrixMode(gl.MODELVIEW)
	gl.LoadIdentity()

	gl.ClearDepth(1.0)       // Depth Buffer Setup
	gl.Enable(gl.DEPTH_TEST) // Enables Depth Testing
	gl.Hint(gl.PERSPECTIVE_CORRECTION_HINT, gl.FASTEST)

	gl.Enable(gl.TEXTURE_2D)
	//	LoadMapTextures()
	LoadPlayerTextures()
	LoadWolfTextures()
	InitItems()

	pauseFont = NewFont("res/Jura-DemiBold.ttf", 48, color.RGBA{255, 255, 255, 0})
	consoleFont = NewFont("res/Jura-DemiBold.ttf", 16, color.RGBA{255, 255, 255, 0})
	inventoryItemFont = NewFont("res/Jura-DemiBold.ttf", 14, color.RGBA{240, 240, 240, 0})

	textures[TEXTURE_PICKER] = loadTexture("res/dial.png")
	terrainTexture = loadTexture("res/tiles.png")
	itemsTexture = loadTexture("res/items.png")

	gVertexBuffer = NewVertexBuffer(10000, terrainTexture)
	gGuiBuffer = NewVertexBuffer(1000, terrainTexture)

	WolfModel = LoadModel("res/wolf.mm3d")

	TheWorld = NewWorld()

	ThePlayer = new(Player)
	ThePlayer.Init(0, PLAYER_START_X, PLAYER_START_Z)

	inventory = NewInventory()

	viewport.Reshape(int(screen.W), int(screen.H))
	PreloadChunks(400)

}
示例#20
0
文件: sdl.go 项目: floffel03/gohorde
func main() {
	var running bool = true
	var width int = 800
	var height int = 600
	var t float32

	if sdl.Init(sdl.INIT_VIDEO) != 0 {
		panic(sdl.GetError())
	}

	sdl.WM_SetCaption("Horde3d Go SDL Example", "")

	//set sdl video mode
	if sdl.SetVideoMode(width, height, 32, sdl.OPENGL) == nil {
		panic(sdl.GetError())
	}

	if !horde3d.Init() {
		fmt.Println("Error initializing Horde3D")
		horde3d.DumpMessages()
		return
	}

	//horde3d.SetOption(horde3d.Options_DebugViewMode, 1)
	//horde3d.SetOption(horde3d.Options_WireframeMode, 1)
	fmt.Println("Version: ", horde3d.VersionString())

	//pipeline
	pipeRes := horde3d.AddResource(horde3d.ResTypes_Pipeline, "forward.pipeline.xml", 0)
	modelRes := horde3d.AddResource(horde3d.ResTypes_SceneGraph, "platform.scene.xml", 0)

	horde3d.LoadResourcesFromDisk("../content|" +
		"../content/pipelines|" +
		"../content/models|" +
		"../content/materials|" +
		"../content/shaders|" +
		"../content/textures|" +
		"../content/animations|" +
		"../content/particles|" +
		"../content/models/platform|" +
		"../content/effects")

	//add camera
	cam := horde3d.RootNode.AddCameraNode("Camera", pipeRes)
	//Setup Camera Viewport
	cam.SetNodeParamI(horde3d.Camera_ViewportXI, 0)
	cam.SetNodeParamI(horde3d.Camera_ViewportYI, 0)
	cam.SetNodeParamI(horde3d.Camera_ViewportWidthI, width)
	cam.SetNodeParamI(horde3d.Camera_ViewportHeightI, height)

	//add model
	model := horde3d.RootNode.AddNodes(modelRes)
	model.SetTransform(0, -30, -150, 0, 0, 0, 1, 1, 1)
	//add light
	light := horde3d.RootNode.AddLightNode("Light1", 0, "LIGHTING", "SHADOWMAP")
	light.SetTransform(0, 20, 0, 0, 0, 0, 1, 1, 1)
	light.SetNodeParamF(horde3d.Light_RadiusF, 0, 150)
	light.SetNodeParamF(horde3d.Light_FovF, 0, 90)
	//horde3d.SetNodeParamI(light, horde3d.Light_ShadowMapCountI, 3)
	light.SetNodeParamF(horde3d.Light_ShadowSplitLambdaF, 0, 0.9)
	//horde3d.SetNodeParamF(light, horde3d.Light_ShadowMapBiasF, 0, 0.001)
	light.SetNodeParamF(horde3d.Light_ColorF3, 0, 1.9)
	light.SetNodeParamF(horde3d.Light_ColorF3, 1, 1.7)
	light.SetNodeParamF(horde3d.Light_ColorF3, 2, 1.75)

	for running {
		t = 0
		//increase anim time
		t = t + 10.0*(1/60)
		//process SDL events / input
		switch event := sdl.PollEvent(); event.(type) {
		case *sdl.QuitEvent:
			running = false
			break
		}
		//horde3d.SetNodeTransform(model,
		//t*10, 0, 0,
		//0, 0, 0,
		//1, 1, 1)
		horde3d.Render(cam)
		horde3d.FinalizeFrame()
		horde3d.DumpMessages()
		sdl.GL_SwapBuffers()
	}
	horde3d.Release()
	sdl.Quit()

}