// Runs everything, calling the methods required to get the game // running, runs the main loop, and then cleanly exits. func (g *game) run() (err error) { err = g.load() if err != nil { return } defer g.quit() if sdl.Init(sdl.INIT_EVERYTHING) < 0 { return errors.New(sdl.GetError()) } defer sdl.Quit() g.screen = sdl.SetVideoMode(640, 480, 32, sdl.DOUBLEBUF) if g.screen == nil { return errors.New(sdl.GetError()) } sdl.WM_SetCaption(WinCap, "") err = g.main() if err != nil { return } return }
func main() { if sdl.Init(sdl.INIT_EVERYTHING) != 0 { panic(sdl.GetError()) } defer sdl.Quit() screen := sdl.SetVideoMode(640, 480, 32, 0) if screen == nil { panic(sdl.GetError()) } sdl.WM_SetCaption("Ohai", "") sdl.EnableKeyRepeat(20, 20) fmt.Println("Launching mainloop") loadTextures() loadLevel() gameloop(screen) }
func (self *AppStateManager) Setup(state AppState, caption string) { if *FLAG_profile { pfile, _ := os.Create("gowar.prof") pprof.StartCPUProfile(pfile) } // Lock, so we got no GL-in-wrong-thread foolery sdl.Init(sdl.INIT_VIDEO) self.Screen = sdl.SetVideoMode(800, 600, 32, sdl.OPENGL|sdl.RESIZABLE) gl.Init() if self.Screen == nil { sdl.Quit() panic("Couldn't set 300x300 GL video mode: " + sdl.GetError() + "\n") } sdl.WM_SetCaption(caption, caption) Setup() GetViewport().SetScreenSize(float32(self.Screen.W), float32(self.Screen.H)) self.Push(state) }
// Wrap the SDL into one single thread func (s SdlWrap) wrap() { runtime.LockOSThread() if sdl.Init(sdl.INIT_EVERYTHING) != 0 { panic("Unable to init SDL. Cause: " + sdl.GetError()) } sdl.EnableUNICODE(1) s.InitDone <- struct{}{} for { select { case t := <-s.Title: sdl.WM_SetCaption(t, t) case <-s.Quit: close(s.Events) sdl.Quit() case sz := <-s.Size: s.Surface <- sdl.SetVideoMode(int(sz.X), int(sz.Y), 32, sdl.HWSURFACE|sdl.DOUBLEBUF|sdl.RESIZABLE) default: e := sdl.PollEvent() if e != nil { s.Events <- e } } } }
func main() { if sdl.Init(sdl.INIT_EVERYTHING) != 0 { panic(sdl.GetError()) } if ttf.Init() != 0 { panic(sdl.GetError()) } var screen = sdl.SetVideoMode(1400, 300, 32, 0) var video_info = sdl.GetVideoInfo() println("HW_available = ", video_info.HW_available) println("WM_available = ", video_info.WM_available) println("Video_mem = ", video_info.Video_mem, "kb") sdl.EnableUNICODE(1) font := ttf.OpenFont("euler.otf", 24) if font == nil { panic(sdl.GetError()) } black := sdl.Color{0, 0, 0, 0} text := ttf.RenderUTF8_Blended(font, "!!", black) fmt.Println(text.Bounds()) sdl.WM_SetCaption("Go-SDL SDL Test", "") running := true num := NewNumberShower("b+c", "", "euler.otf", 24, 0) denom := NewNumberShower("a", "", "euler.otf", 24, 0) testy := NewFractionShower(num, denom, "euler.otf", 24, 0) testy.CursorPosition = 3 testy.RenderEmptyIndextxt = true str := "" for running { switch e := sdl.PollEvent().(type) { case *sdl.QuitEvent: running = false break case *sdl.KeyboardEvent: if e.State == 1 { str = handlekeypress2(e.Keysym, str) fmt.Println("rendering string", str) text = ttf.RenderUTF8_Blended(font, str, black) } } screen.FillRect(nil, 0xFFFFFF) screen.Blit(&sdl.Rect{23, 0, 0, 0}, testy.Render(), nil) screen.Flip() sdl.Delay(5) } }
func NewScreen(w, h int) *Screen { if sdl.Init(sdl.INIT_EVERYTHING) != 0 { log.Fatal("failed to init sdl", sdl.GetError()) return nil } if ttf.Init() != 0 { log.Fatal("failed to init ttf", sdl.GetError()) return nil } var ctx Screen if err := ctx.setSurface(w, h); err != nil { log.Fatal(err) } var vInfo = sdl.GetVideoInfo() log.Println("HW_available = ", vInfo.HW_available) log.Println("WM_available = ", vInfo.WM_available) log.Println("Video_mem = ", vInfo.Video_mem, "kb") /* title := "Subtitle Player" */ title := os.Args[0] icon := "" // path/to/icon sdl.WM_SetCaption(title, icon) sdl.EnableUNICODE(1) ctx.fps = opt.fps err := ctx.setFont(opt.fontPath, opt.fontSize) if err != nil { log.Fatal("failed to set default font") return nil } ctx.debugFont = ttf.OpenFont(DFLT_FONT_PATH, 20) if ctx.debugFont == nil { errMsg := fmt.Sprintf("failed to open debug font: %s", sdl.GetError()) /* return errors.New(errMsg) */ log.Fatal(errMsg) } ctx.debugLineHeight = uint16(ctx.debugFont.LineSkip()) ctx.updateC = make(chan int) return &ctx }
func main() { globalState.Mouse = make(map[int]bool) flag.Parse() var err error if sdl.Init(sdl.INIT_VIDEO) != 0 { log.Printf("Unable to init SDL") return } if len(flag.Args()) == 0 { old := flag.Usage flag.Usage = func() { old() fmt.Fprintf(os.Stderr, "You MUST pass the name of the file to view\n") } flag.Usage() return } mesh, err = wfobj.LoadMeshFromFile(flag.Args()[0]) if err != nil { flag.Usage() fmt.Fprintf(os.Stderr, "[e] %v\n", err) return } defer sdl.Quit() screen := sdl.SetVideoMode(1024, 600, 32, sdl.OPENGL|sdl.RESIZABLE) if screen == nil { log.Printf("Unable to init sdl Screen") } sdl.GL_SetAttribute(sdl.GL_DOUBLEBUFFER, 1) initGL() sdl.WM_SetCaption("sdlviewer", "sdlviewer") running = true for running { handleInput() drawScene() } }
func main() { sdlSetup() rand.Seed(time.Now().UnixNano()) sdl.WM_SetCaption("PonGo", "") flag.Parse() if *showUsage { flag.PrintDefaults() return } world := NewWorld(*worldHeight, *worldWidth) go world.Run() world.HandleEvents() defer Quit(world) }
func main() { sdl.Init(sdl.INIT_VIDEO) ttf.Init() screen := sdl.SetVideoMode(480, 560, 16, sdl.OPENGL|sdl.RESIZABLE) sdl.WM_SetCaption("Flappy Bird", "") bg := utils.TextureFromFile("./bg.png") font := utils.LoadFont("/usr/share/fonts/truetype/DroidSans.ttf", 32) reshape(int(screen.W), int(screen.H)) renderBackground(screen, bg) font.Printf(110, 50, "Click to play") sdl.GL_SwapBuffers() for { OuterLoop: for { e := sdl.WaitEvent() switch e.(type) { case *sdl.MouseButtonEvent: if e.(*sdl.MouseButtonEvent).Type == sdl.MOUSEBUTTONUP { break OuterLoop } } } score, quit := playGame(screen, bg, font) if quit { break } quit = gameOverScreen(screen, strconv.Itoa(score), bg, font) if quit { break } } screen.Free() ttf.Quit() sdl.Quit() return }
func main() { if sdl.Init(sdl.INIT_EVERYTHING) != 0 { panic(sdl.GetError()) } // The actual resolution (screenspace) W := 800 H := 600 // The virtual resolution (worldspace) MAXX := 400 MAXY := 300 screen := sdl.SetVideoMode(W, H, 32, sdl.FULLSCREEN) if screen == nil { panic(sdl.GetError()) } sdl.EnableUNICODE(1) sdl.ShowCursor(0) sdl.WM_SetCaption("Random Lines", "") red := sdl.Color{255, 0, 0, 255} color := red rand.Seed(time.Now().UnixNano()) for { color = sdl.Color{uint8(rand.Intn(255)), uint8(rand.Intn(255)), uint8(rand.Intn(255)), 255} DoublePixelLine(screen, rand.Intn(MAXX), rand.Intn(MAXY), rand.Intn(MAXX), rand.Intn(MAXY), color) if escPressed() { break } screen.Flip() sdl.PollEvent() //sdl.Delay(10) } sdl.Quit() }
func ui_main() { if sdl.Init(sdl.INIT_VIDEO) != 0 { panic(sdl.GetError()) } if screen == nil { panic(sdl.GetError()) } sdl.EnableUNICODE(1) sdl.WM_SetCaption("Go-SDL SDL Test", "") running := true for running { for ev := sdl.PollEvent(); ev != nil; ev = sdl.PollEvent() { switch e := ev.(type) { case *sdl.QuitEvent: running = false break case *sdl.ResizeEvent: println("resize screen ", e.W, e.H) screen = sdl.SetVideoMode(int(e.W), int(e.H), 32, sdl.RESIZABLE) if screen == nil { panic(sdl.GetError()) } } } } ttf.Quit() sdl.Quit() }
func main() { if sdl.Init(sdl.INIT_EVERYTHING) != 0 { panic(sdl.GetError()) } defer sdl.Quit() var screen = sdl.SetVideoMode(640, 480, 32, 0) if screen == nil { panic(sdl.GetError()) } sdl.WM_SetCaption("Template", "") for true { e := &sdl.Event{} for e.Poll() { switch e.Type { case sdl.QUIT: return default: } } screen.FillRect(nil, 0x000000) //screen.Blit(&sdl.Rect{x,y, 0, 0}, image, nil) screen.Flip() sdl.Delay(25) } }
func initGraphic(w, h uint, fullscreen bool) error { if sdl.Init(sdl.INIT_EVERYTHING) != 0 { return errors.New(sdl.GetError()) } var vmFlags uint32 if fullscreen { vmFlags = sdl.FULLSCREEN } bg = sdl.SetVideoMode(int(w), int(h), 32, vmFlags) if bg == nil { return errors.New(sdl.GetError()) } sdl.WM_SetCaption("whac-a-gopher", "") // Load images gopherEye = loadImage("gopher_doteye.png") gopherEyeX = loadImage("gopher_xeye.png") gopherBody = loadImage("gopher_body_normal.png") return nil }
func Open(w, h int, fullscreen bool, title, tabname string) *Window { if GWindow != nil { panic("only one Window is allowed") } win := &Window{width: w, height: h, title: title, tabname: tabname} GWindow = win sdl.Init(sdl.INIT_EVERYTHING) gl.Init() var screen = sdl.SetVideoMode(win.width, win.height, 16, sdl.OPENGL) if screen == nil { sdl.Quit() panic("Couldn't set sdl GL video mode: " + sdl.GetError() + "\n") } sdl.WM_SetCaption(win.title, win.tabname) win.initGL() win.pixelData = make([]uint8, win.width*win.height*4) return win }
func main() { flag.Parse() var done bool var keys []uint8 sdl.Init(sdl.INIT_VIDEO) var screen = sdl.SetVideoMode(300, 300, 16, sdl.OPENGL|sdl.RESIZABLE) if screen == nil { sdl.Quit() panic("Couldn't set 300x300 GL video mode: " + sdl.GetError() + "\n") } if gl.Init() != 0 { panic("gl error") } sdl.WM_SetCaption("Gears", "gears") init_() reshape(int(screen.W), int(screen.H)) done = false for !done { idle() for e := sdl.PollEvent(); e != nil; e = sdl.PollEvent() { switch e.(type) { case *sdl.ResizeEvent: re := e.(*sdl.ResizeEvent) screen = sdl.SetVideoMode(int(re.W), int(re.H), 16, sdl.OPENGL|sdl.RESIZABLE) if screen != nil { reshape(int(screen.W), int(screen.H)) } else { panic("we couldn't set the new video mode??") } break case *sdl.QuitEvent: done = true break } } keys = sdl.GetKeyState() if keys[sdl.K_ESCAPE] != 0 { done = true } if keys[sdl.K_UP] != 0 { view_rotx += 5.0 } if keys[sdl.K_DOWN] != 0 { view_rotx -= 5.0 } if keys[sdl.K_LEFT] != 0 { view_roty += 5.0 } if keys[sdl.K_RIGHT] != 0 { view_roty -= 5.0 } if keys[sdl.K_z] != 0 { if (sdl.GetModState() & sdl.KMOD_RSHIFT) != 0 { view_rotz -= 5.0 } else { view_rotz += 5.0 } } draw() } sdl.Quit() return }
func main() { runtime.LockOSThread() flag.Parse() buildPalette() sdl.Init(sdl.INIT_VIDEO) defer sdl.Quit() sdl.GL_SetAttribute(sdl.GL_SWAP_CONTROL, 1) if sdl.SetVideoMode(512, 512, 32, sdl.OPENGL) == nil { panic("sdl error") } if gl.Init() != 0 { panic("gl error") } sdl.WM_SetCaption("Gomandel", "Gomandel") gl.Enable(gl.TEXTURE_2D) gl.Viewport(0, 0, 512, 512) gl.MatrixMode(gl.PROJECTION) gl.LoadIdentity() gl.Ortho(0, 512, 512, 0, -1, 1) gl.ClearColor(0, 0, 0, 0) //----------------------------------------------------------------------------- var dndDragging bool = false var dndStart Point var dndEnd Point var tex gl.Texture var tc TexCoords var lastProgress int initialRect := Rect{-1.5, -1.5, 3, 3} rect := initialRect rc := new(MandelbrotRequest) rc.MakeRequest(512, 512, rect) rc.WaitFor(Small, &tex, &tc) running := true for running { for e := sdl.PollEvent(); e != nil; e = sdl.PollEvent() { switch e.(type) { case *sdl.QuitEvent: running = false case *sdl.MouseButtonEvent: mbe := e.(*sdl.MouseButtonEvent) if mbe.Type == sdl.MOUSEBUTTONDOWN { dndDragging = true sdl.GetMouseState(&dndStart.X, &dndStart.Y) dndEnd = dndStart } else { dndDragging = false sdl.GetMouseState(&dndEnd.X, &dndEnd.Y) if mbe.Which == 3 { rect = initialRect } else { rect = rectFromSelection(dndStart, dndEnd, 512, 512, rect) tc = texCoordsFromSelection(dndStart, dndEnd, 512, 512, tc) } // make request rc.MakeRequest(512, 512, rect) } case *sdl.MouseMotionEvent: if dndDragging { sdl.GetMouseState(&dndEnd.X, &dndEnd.Y) } } } // if we're waiting for a result, check if it's ready p := rc.Update(&tex, &tc) if p != -1 { lastProgress = p } gl.Clear(gl.COLOR_BUFFER_BIT) tex.Bind(gl.TEXTURE_2D) drawQuad(0, 0, 512, 512, tc.TX, tc.TY, tc.TX2, tc.TY2) tex.Unbind(gl.TEXTURE_2D) if dndDragging { drawSelection(dndStart, dndEnd) } drawProgress(512, 512, lastProgress, rc.Pending) sdl.GL_SwapBuffers() } }
func main() { if sdl.Init(sdl.INIT_VIDEO) != 0 { panic(sdl.GetError()) } v_info := sdl.GetVideoInfo() var screen = sdl.SetVideoMode( int(v_info.Current_w), int(v_info.Current_h), 32, sdl.HWSURFACE|sdl.DOUBLEBUF) rows = v_info.Current_w / SIZE columns = v_info.Current_h / SIZE if v_info.Current_w%SIZE != 0 { rows += 1 } if v_info.Current_h%SIZE != 0 { columns += 1 } // Initialize our world world = make([][]Field, rows) for i := range world { world[i] = make([]Field, columns) for j := range world[i] { world[i][j].X = i world[i][j].Y = j world[i][j].T = OPEN world[i][j].lsize = 0 world[i][j].rsize = 0 world[i][j].o = false world[i][j].c = false } } // Once we're done, free screen object and quit sdl. defer sdl.Quit() defer screen.Free() if screen == nil { panic(sdl.GetError()) } // Set window title sdl.WM_SetCaption("A* algorithm demo", "") // Give the screen an initially and update display screen.FillRect(nil, OPEN) screen.Flip() /* Draw the grid on our display */ drawGrid(screen) /* Create the different channels we need */ paint_chan = make(chan *Paint, 2000) read_field = make(chan *Field) field_chan = make(chan *Field) // Fillbox runs asynchronously, start it here go initFillBox(screen) // Getneighbours process runs all the time, starts here. go GetNeighbours(world, read_field) for true { for ev := sdl.PollEvent(); ev != nil; ev = sdl.PollEvent() { switch e := ev.(type) { case *sdl.QuitEvent: return case *sdl.KeyboardEvent: if e.Keysym.Sym == sdl.K_ESCAPE { /* Quit when escape is pressed */ return } else if e.Keysym.Sym == sdl.K_r && (e.Keysym.Mod&sdl.KMOD_LCTRL) != 0 && (e.Keysym.Mod&sdl.KMOD_LSHIFT) != 0 { resetComplete() } else if e.Keysym.Sym == sdl.K_r && (e.Keysym.Mod&sdl.KMOD_LCTRL) != 0 { resetAllPaths() } else if e.Keysym.Sym == sdl.K_r { resetPaths() } else if e.Keysym.Sym == sdl.K_RETURN { /* If RETURN is pressed, run pathfinding */ if start != nil && goal != nil { //resetPaths(); go aStar(world, screen) } } case *sdl.MouseMotionEvent: if e.State == sdl.BUTTON_LEFT || e.State == sdl.BUTTON_WHEELUP { drawMouseMotion(world, screen, e) } case *sdl.MouseButtonEvent: if e.Type == sdl.MOUSEBUTTONDOWN { state := sdl.GetKeyState() if e.Button == sdl.BUTTON_LEFT { r := getRect(e) if state[sdl.K_s] == 1 { // Left mouse button with s, set new start point if start == nil { start = &world[int(r.X)/SIZE][int(r.Y)/SIZE] fillBox(start, START) } else { fillBox(start, OPEN) start = &world[int(r.X)/SIZE][int(r.Y)/SIZE] fillBox(start, START) } } else if state[sdl.K_g] == 1 { // Left mouse button with g, set new goal point if goal == nil { goal = &world[int(r.X)/SIZE][int(r.Y)/SIZE] fillBox(goal, GOAL) } else { fillBox(goal, OPEN) goal = &world[int(r.X)/SIZE][int(r.Y)/SIZE] fillBox(goal, GOAL) } } else { // No relevant modifiers were pressed, color the field. var f *Field = &world[(r.X / SIZE)][(r.Y / SIZE)] //fmt.Println("Click on", f); if f.T == OPEN { fillBox(f, WALL) } else { fillBox(f, OPEN) } } } } default: } } // Delay for 15 milliseconds sdl.Delay(30) screen.Flip() } fmt.Println("Exiting") }
func main() { if sdl.Init(sdl.INIT_EVERYTHING) != 0 { panic(sdl.GetError()) } if ttf.Init() != 0 { panic(sdl.GetError()) } if mixer.OpenAudio(mixer.DEFAULT_FREQUENCY, mixer.DEFAULT_FORMAT, mixer.DEFAULT_CHANNELS, 4096) != 0 { panic(sdl.GetError()) } var screen = sdl.SetVideoMode(640, 480, 32, sdl.RESIZABLE) if screen == nil { panic(sdl.GetError()) } var video_info = sdl.GetVideoInfo() println("HW_available = ", video_info.HW_available) println("WM_available = ", video_info.WM_available) println("Video_mem = ", video_info.Video_mem, "kb") sdl.EnableUNICODE(1) sdl.WM_SetCaption("Go-SDL SDL Test", "") image := sdl.Load("test.png") if image == nil { panic(sdl.GetError()) } sdl.WM_SetIcon(image, nil) running := true font := ttf.OpenFont("Fontin Sans.otf", 72) if font == nil { panic(sdl.GetError()) } font.SetStyle(ttf.STYLE_UNDERLINE) white := sdl.Color{255, 255, 255, 0} text := ttf.RenderText_Blended(font, "Test (with music)", white) music := mixer.LoadMUS("test.ogg") sound := mixer.LoadWAV("sound.ogg") if music == nil || sound == nil { panic(sdl.GetError()) } music.PlayMusic(-1) if sdl.GetKeyName(270) != "[+]" { panic("GetKeyName broken") } worm_in := make(chan Point) draw := make(chan Point, 64) var out chan Point var in chan Point out = worm_in in = out out = make(chan Point) go worm(in, out, draw) for running { for ev := sdl.PollEvent(); ev != nil; ev = sdl.PollEvent() { switch e := ev.(type) { case *sdl.QuitEvent: running = false break case *sdl.KeyboardEvent: println("") println(e.Keysym.Sym, ": ", sdl.GetKeyName(sdl.Key(e.Keysym.Sym))) if e.Keysym.Sym == 27 { running = false } fmt.Printf("%04x ", e.Type) for i := 0; i < len(e.Pad0); i++ { fmt.Printf("%02x ", e.Pad0[i]) } println() fmt.Printf("Type: %02x Which: %02x State: %02x Pad: %02x\n", e.Type, e.Which, e.State, e.Pad0[0]) fmt.Printf("Scancode: %02x Sym: %08x Mod: %04x Unicode: %04x\n", e.Keysym.Scancode, e.Keysym.Sym, e.Keysym.Mod, e.Keysym.Unicode) case *sdl.MouseButtonEvent: if e.Type == sdl.MOUSEBUTTONDOWN { println("Click:", e.X, e.Y) in = out out = make(chan Point) go worm(in, out, draw) sound.PlayChannel(-1, 0) } case *sdl.ResizeEvent: println("resize screen ", e.W, e.H) screen = sdl.SetVideoMode(int(e.W), int(e.H), 32, sdl.RESIZABLE) if screen == nil { panic(sdl.GetError()) } } } screen.FillRect(nil, 0x302019) screen.Blit(&sdl.Rect{0, 0, 0, 0}, text, nil) loop := true for loop { select { case p := <-draw: screen.Blit(&sdl.Rect{int16(p.x), int16(p.y), 0, 0}, image, nil) case <-out: default: loop = false } } var p Point sdl.GetMouseState(&p.x, &p.y) worm_in <- p screen.Flip() sdl.Delay(25) } image.Free() music.Free() font.Close() ttf.Quit() sdl.Quit() }
func initGame() { viewport.Zoomstd() viewport.Rotx(25) viewport.Roty(70) picker = NewPicker() sdl.Init(sdl.INIT_VIDEO) if ttf.Init() != 0 { panic("Could not initalize fonts") } sdl.GL_SetAttribute(sdl.GL_DOUBLEBUFFER, 1) screen := sdl.SetVideoMode(1024, 600, 32, sdl.OPENGL|sdl.RESIZABLE) if screen == nil { sdl.Quit() panic("Couldn't set GL video mode: " + sdl.GetError() + "\n") } if gl.Init() != 0 { panic("gl error") } sdl.WM_SetCaption("Amberfell", "amberfell") gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT) // gl.ShadeModel(gl.FLAT) gl.Enable(gl.BLEND) gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA) gl.ShadeModel(gl.SMOOTH) gl.Enable(gl.LIGHTING) gl.Enable(gl.LIGHT0) gl.Enable(gl.LIGHT1) gl.Enable(gl.COLOR_MATERIAL) gl.MatrixMode(gl.PROJECTION) gl.LoadIdentity() gl.MatrixMode(gl.MODELVIEW) gl.LoadIdentity() gl.ClearDepth(1.0) // Depth Buffer Setup gl.Enable(gl.DEPTH_TEST) // Enables Depth Testing gl.Hint(gl.PERSPECTIVE_CORRECTION_HINT, gl.FASTEST) gl.Enable(gl.TEXTURE_2D) // LoadMapTextures() LoadPlayerTextures() LoadWolfTextures() InitItems() pauseFont = NewFont("res/Jura-DemiBold.ttf", 48, color.RGBA{255, 255, 255, 0}) consoleFont = NewFont("res/Jura-DemiBold.ttf", 16, color.RGBA{255, 255, 255, 0}) inventoryItemFont = NewFont("res/Jura-DemiBold.ttf", 14, color.RGBA{240, 240, 240, 0}) textures[TEXTURE_PICKER] = loadTexture("res/dial.png") terrainTexture = loadTexture("res/tiles.png") itemsTexture = loadTexture("res/items.png") gVertexBuffer = NewVertexBuffer(10000, terrainTexture) gGuiBuffer = NewVertexBuffer(1000, terrainTexture) WolfModel = LoadModel("res/wolf.mm3d") TheWorld = NewWorld() ThePlayer = new(Player) ThePlayer.Init(0, PLAYER_START_X, PLAYER_START_Z) inventory = NewInventory() viewport.Reshape(int(screen.W), int(screen.H)) PreloadChunks(400) }
func main() { var running bool = true var width int = 800 var height int = 600 var t float32 if sdl.Init(sdl.INIT_VIDEO) != 0 { panic(sdl.GetError()) } sdl.WM_SetCaption("Horde3d Go SDL Example", "") //set sdl video mode if sdl.SetVideoMode(width, height, 32, sdl.OPENGL) == nil { panic(sdl.GetError()) } if !horde3d.Init() { fmt.Println("Error initializing Horde3D") horde3d.DumpMessages() return } //horde3d.SetOption(horde3d.Options_DebugViewMode, 1) //horde3d.SetOption(horde3d.Options_WireframeMode, 1) fmt.Println("Version: ", horde3d.VersionString()) //pipeline pipeRes := horde3d.AddResource(horde3d.ResTypes_Pipeline, "forward.pipeline.xml", 0) modelRes := horde3d.AddResource(horde3d.ResTypes_SceneGraph, "platform.scene.xml", 0) horde3d.LoadResourcesFromDisk("../content|" + "../content/pipelines|" + "../content/models|" + "../content/materials|" + "../content/shaders|" + "../content/textures|" + "../content/animations|" + "../content/particles|" + "../content/models/platform|" + "../content/effects") //add camera cam := horde3d.RootNode.AddCameraNode("Camera", pipeRes) //Setup Camera Viewport cam.SetNodeParamI(horde3d.Camera_ViewportXI, 0) cam.SetNodeParamI(horde3d.Camera_ViewportYI, 0) cam.SetNodeParamI(horde3d.Camera_ViewportWidthI, width) cam.SetNodeParamI(horde3d.Camera_ViewportHeightI, height) //add model model := horde3d.RootNode.AddNodes(modelRes) model.SetTransform(0, -30, -150, 0, 0, 0, 1, 1, 1) //add light light := horde3d.RootNode.AddLightNode("Light1", 0, "LIGHTING", "SHADOWMAP") light.SetTransform(0, 20, 0, 0, 0, 0, 1, 1, 1) light.SetNodeParamF(horde3d.Light_RadiusF, 0, 150) light.SetNodeParamF(horde3d.Light_FovF, 0, 90) //horde3d.SetNodeParamI(light, horde3d.Light_ShadowMapCountI, 3) light.SetNodeParamF(horde3d.Light_ShadowSplitLambdaF, 0, 0.9) //horde3d.SetNodeParamF(light, horde3d.Light_ShadowMapBiasF, 0, 0.001) light.SetNodeParamF(horde3d.Light_ColorF3, 0, 1.9) light.SetNodeParamF(horde3d.Light_ColorF3, 1, 1.7) light.SetNodeParamF(horde3d.Light_ColorF3, 2, 1.75) for running { t = 0 //increase anim time t = t + 10.0*(1/60) //process SDL events / input switch event := sdl.PollEvent(); event.(type) { case *sdl.QuitEvent: running = false break } //horde3d.SetNodeTransform(model, //t*10, 0, 0, //0, 0, 0, //1, 1, 1) horde3d.Render(cam) horde3d.FinalizeFrame() horde3d.DumpMessages() sdl.GL_SwapBuffers() } horde3d.Release() sdl.Quit() }