func main() { // Install HAP devices x10Accessories := X10Devices() particleAccessories := ParticleDevices() accessories := append(x10Accessories, particleAccessories...) bridge := accessory.NewLightBulb(model.Info{ Name: "Bridge", Manufacturer: "Evan", }) t, err := hap.NewIPTransport("10000000", bridge.Accessory, accessories...) if err != nil { log.Fatal(err) } t.Start() // Setup REST API m := martini.Classic() m.Get("/", func() string { return "Hello world!" }) m.RunOnAddr(":5591") }
func X10Devices() []*accessory.Accessory { file, err := ioutil.ReadFile("./config/x10.json") if err != nil { log.Fatalln("Error opening X10 config file", err.Error()) } var bulbs []Device if err = json.Unmarshal(file, &bulbs); err != nil { log.Fatalln("Error parsing X10 config file", err.Error()) } lightBulbs := []*accessory.Accessory{} for _, b := range bulbs { var device Device = b log.Printf("Creating X10 accessory \"%v\"...\n", device.Name) info := model.Info{ Name: device.Name, Manufacturer: "X10", } light := accessory.NewLightBulb(info) light.OnStateChanged(func(on bool) { var action string if on { action = "on" } else { action = "off" } var method string if device.Dimmable { method = "pl" } else { method = "rf" } cmd := fmt.Sprintf("%s %s%v %s", method, device.HouseCode, device.DeviceID, action) writeCommand(cmd) }) light.OnBrightnessChanged(func(val int) { if device.Dimmable { dimVal := int((float64(val) / 100) * 70) cmd := fmt.Sprintf("pl %s%v xdim %v", device.HouseCode, device.DeviceID, dimVal) writeCommand(cmd) } }) lightBulbs = append(lightBulbs, light.Accessory) } return lightBulbs }
func ParticleDevices() []*accessory.Accessory { file, err := ioutil.ReadFile("./config/particle.json") if err != nil { log.Fatalln("Error opening Particle config file", err.Error()) } var cores []Core if err = json.Unmarshal(file, &cores); err != nil { log.Fatalln("Error parsing Particle config file", err.Error()) } lightBulbs := []interface{}{} for _, b := range cores { var device Core = b log.Printf("Creating Particle accessory \"%v\"...\n", device.Name) info := model.Info{ Name: device.Name, Manufacturer: "Particle", } light := accessory.NewLightBulb(info) light.OnStateChanged(func(on bool) { if on { callParticleFunction(device, "animate", "Rainbow,100,255") } else { callParticleFunction(device, "set_color", "0,0,0") } }) light.OnBrightnessChanged(func(val int) { cl := colorful.Hsv(light.GetHue(), light.GetSaturation()/100, float64(light.GetBrightness())/100) callParticleFunction(device, "set_color", fmt.Sprintf("%v,%v,%v", int(cl.R*255), int(cl.G*255), int(cl.B*255))) }) light.OnHueChanged(func(val float64) { cl := colorful.Hsv(light.GetHue(), light.GetSaturation()/100, float64(light.GetBrightness())/100) callParticleFunction(device, "set_color", fmt.Sprintf("%v,%v,%v", int(cl.R*255), int(cl.G*255), int(cl.B*255))) }) light.OnSaturationChanged(func(val float64) { cl := colorful.Hsv(light.GetHue(), light.GetSaturation()/100, float64(light.GetBrightness())/100) callParticleFunction(device, "set_color", fmt.Sprintf("%v,%v,%v", int(cl.R*255), int(cl.G*255), int(cl.B*255))) }) lightBulbs = append(lightBulbs, light.Accessory) } accessories := make([]*accessory.Accessory, len(lightBulbs)) for i, bulb := range lightBulbs { accessories[i] = bulb.(*accessory.Accessory) } return accessories }
func main() { info := model.Info{ Name: "Personal Light Bulb", Manufacturer: "Matthias", } light := accessory.NewLightBulb(info) light.OnStateChanged(func(on bool) { if on == true { turnLightOn() } else { turnLightOff() } }) t, err := hap.NewIPTransport("32191123", light.Accessory) if err != nil { log.Fatal(err) } t.Start() }
func GetHKLight(light common.Light) *HKLight { hkLight, found := lights[light.ID()] if found { return hkLight } label, _ := light.GetLabel() log.Printf("[INFO] Creating New HKLight for %s", label) info := model.Info{ Name: label, Manufacturer: "LIFX", } lightBulb := accessory.NewLightBulb(info) power, _ := light.GetPower() lightBulb.SetOn(power) color, _ := light.GetColor() hue, saturation, brightness := ConvertLIFXColor(color) lightBulb.SetBrightness(int(brightness)) lightBulb.SetSaturation(saturation) lightBulb.SetHue(hue) transport, err := hap.NewIPTransport(pin, lightBulb.Accessory) if err != nil { log.Fatal(err) } go func() { transport.Start() }() hkLight = &HKLight{lightBulb.Accessory, nil, transport, lightBulb} lights[light.ID()] = hkLight lightBulb.OnIdentify(func() { timeout := 1 * time.Second for i := 0; i < 4; i++ { ToggleLight(light) time.Sleep(timeout) } }) lightBulb.OnStateChanged(func(power bool) { log.Printf("[INFO] Changed State for %s", label) light.SetPower(power) }) updateColor := func(light common.Light) { // HAP: [0...360] // LIFX: [0...MAX_UINT16] hue := lightBulb.GetHue() // HAP: [0...100] // LIFX: [0...MAX_UINT16] saturation := lightBulb.GetSaturation() // HAP: [0...100] // LIFX: [0...MAX_UINT16] brightness := lightBulb.GetBrightness() // [HSBKKelvinMin..HSBKKelvinMax] kelvin := HSBKKelvinDefault lifxHue := math.MaxUint16 * float64(hue) / float64(characteristic.MaxHue) lifxSaturation := math.MaxUint16 * float64(saturation) / float64(characteristic.MaxSaturation) lifxBrightness := math.MaxUint16 * float64(brightness) / float64(characteristic.MaxBrightness) color := common.Color{ uint16(lifxHue), uint16(lifxSaturation), uint16(lifxBrightness), kelvin, } light.SetColor(color, 500*time.Millisecond) } lightBulb.OnHueChanged(func(value float64) { log.Printf("[INFO] Changed Hue for %s to %d", label, value) updateColor(light) }) lightBulb.OnSaturationChanged(func(value float64) { log.Printf("[INFO] Changed Saturation for %s to %d", label, value) updateColor(light) }) lightBulb.OnBrightnessChanged(func(value int) { log.Printf("[INFO] Changed Brightness for %s to %d", label, value) updateColor(light) }) return hkLight }
func lightForBulb(bulb *lifx.Bulb) *lifxLight { label := bulb.GetLabel() light, found := lights[label] if found == true { fmt.Println("Found") return light } fmt.Println("Create new switch for blub") info := model.Info{ Name: label, Manufacturer: "LIFX", } light_bulb := accessory.NewLightBulb(info) light_bulb.OnIdentify(func() { timeout := 1 * time.Second toggleBulb(bulb) time.Sleep(timeout) toggleBulb(bulb) time.Sleep(timeout) toggleBulb(bulb) time.Sleep(timeout) toggleBulb(bulb) }) light_bulb.OnStateChanged(func(on bool) { if on == true { client.LightOn(bulb) log.Println("Switch is on") } else { client.LightOff(bulb) log.Println("Switch is off") } }) updateColors := func(client *lifx.Client, bulb *lifx.Bulb) { // TODO define max variables in Gohap // HAP: [0...360] // LIFX: [0...MAX_UINT16] hue := light_bulb.GetHue() // HAP: [0...100] // LIFX: [0...MAX_UINT16] saturation := light_bulb.GetSaturation() // HAP: [0...100] // LIFX: [0...MAX_UINT16] brightness := light_bulb.GetBrightness() // [2500..9000] kelvin := HSBKKelvinDefault lifx_brightness := math.MaxUint16 * float64(brightness) / 100 lifx_saturation := math.MaxUint16 * float64(saturation) / 100 lifx_hue := math.MaxUint16 * float64(hue) / 360 log.Println("Brightness", lifx_brightness) log.Println("Hue", lifx_saturation) log.Println("Saturation", lifx_hue) client.LightColour(bulb, uint16(lifx_hue), uint16(lifx_saturation), uint16(lifx_brightness), uint16(kelvin), 0x0500) } light_bulb.OnBrightnessChanged(func(value int) { log.Println("Brightness", value) updateColors(client, bulb) }) light_bulb.OnSaturationChanged(func(value float64) { log.Println("Saturation", value) updateColors(client, bulb) }) light_bulb.OnHueChanged(func(value float64) { log.Println("Hue", value) updateColors(client, bulb) }) transport, err := hap.NewIPTransport(pin, light_bulb.Accessory) if err != nil { log.Fatal(err) } go func() { transport.Start() }() light = &lifxLight{transport, light_bulb, light_bulb.Accessory} lights[label] = light return light }
func handleNewLight(light common.Light) (err error) { id := light.ID() _, exists := lights[id] if exists { log.Debugf("A light with the ID '%s' has already been added", id) return nil } subscription, err := light.NewSubscription() if err != nil { log.WithField(`error`, err).Error(`Subscribing to light events`) return err } label, _ := light.GetLabel() log.Infof("Adding light [%s]", label) info := model.Info{ Name: label, Manufacturer: "LIFX", } haLight := accessory.NewLightBulb(info) lights[id] = lightMeta{ light: light, subscription: subscription, haLight: haLight, } // Get the initial state of the light and communicate it via HomeKit updateHaPowerState(light, haLight) updateHaColors(light, haLight) events := subscription.Events() go func() { for { select { case event := <-events: switch event := event.(type) { case common.EventUpdateColor: log.Infof("Light: %s, Event: Update Color", id) updateHaColors(light, haLight) case common.EventUpdateLabel: // TODO: Find out how to update the name of a homekit device log.Infof("Light: %s, Event: Update Label", id) case common.EventUpdatePower: log.Infof("Light: %s, Event: Update Power", id) updateHaPowerState(light, haLight) default: log.Debugf("Unhandled event on light: %+v", event) continue } } } }() haLight.OnIdentify(func() { timeout := 1 * time.Second for i := 0; i < 4; i++ { toggleLight(light) time.Sleep(timeout) } }) haLight.OnStateChanged(func(on bool) { go func() { light.SetPower(on) }() }) haLight.OnBrightnessChanged(func(value int) { go func() { updateLightColors(light, haLight) }() }) haLight.OnSaturationChanged(func(value float64) { go func() { updateLightColors(light, haLight) }() }) haLight.OnHueChanged(func(value float64) { go func() { updateLightColors(light, haLight) }() }) transport, err := hap.NewIPTransport(pin, haLight.Accessory) if err != nil { log.Fatal(err) } go func() { transport.Start() }() return nil }