// cutting windows in half on the Y axis func splitHorizontal(target, incoming *xwindow.Window, incomingOnLeft bool) error { bounds, err := target.DecorGeometry() if err != nil { log.Printf("splitHorizontal: error getting bounds of target: %v\n", err) return err } left_width := bounds.Width() / 2 right_width := bounds.Width() - left_width var left, right *xwindow.Window if incomingOnLeft { left = incoming right = target } else { left = target right = incoming } err = MoveResize(right, bounds.X()+left_width, bounds.Y(), right_width, bounds.Height()) if err != nil { log.Printf("splitHorizontal: error configuring right: %v\n", err) return err } err = MoveResize(left, bounds.X(), bounds.Y(), left_width, bounds.Height()) if err != nil { log.Printf("splitHorizontal: error configuring left: %v\n", err) return err } // cool return nil }
// Swap the position and size of the target and incoming windows func Swap(target, incoming *xwindow.Window) error { // get bounds for both windows target_bounds, err := target.DecorGeometry() if err != nil { log.Printf("Swap: error getting bounds of target: %v\n", err) return err } incoming_bounds, err := incoming.DecorGeometry() if err != nil { log.Printf("Swap: error getting bounds of incoming: %v\n", err) return err } // configure windows, easy as pie! err = MoveResize(target, incoming_bounds.X(), incoming_bounds.Y(), incoming_bounds.Width(), incoming_bounds.Height()) if err != nil { log.Printf("Swap: error configuring target: %v\n", err) return err } err = MoveResize(incoming, target_bounds.X(), target_bounds.Y(), target_bounds.Width(), target_bounds.Height()) if err != nil { log.Printf("Swap: error configuring incoming: %v\n", err) return err } // cool return nil }
func Geometries(win *xwindow.Window) (xrect.Rect, xrect.Rect, error) { decor, err := win.DecorGeometry() if err != nil { return nil, nil, err } base, err := win.Geometry() if err != nil { return nil, nil, err } return decor, base, nil }
// Put the incoming window on the `dir` side of the target, // and transform the orthagonal dimension (eg, if `dir` is Up, then dim is `Width` // to be the same as the target's dimension // TODO: clip windows to display boundry func Shove(target, incoming *xwindow.Window, dir Direction) error { // get geometries i, err := incoming.DecorGeometry() if err != nil { return err } t, err := target.DecorGeometry() if err != nil { return err } // move in the correct direction if dir == Top { err := MoveResize(incoming, t.X(), t.Y()-i.Height(), t.Width(), i.Height()) if err != nil { return err } } if dir == Bottom { err := MoveResize(incoming, t.X(), t.Y()+t.Height(), t.Width(), i.Height()) if err != nil { return err } } if dir == Left { err := MoveResize(incoming, t.X()-i.Width(), t.Y(), i.Width(), t.Height()) if err != nil { return err } } if dir == Right { err := MoveResize(incoming, t.X()+t.Width(), t.Y(), i.Width(), t.Height()) if err != nil { return err } } return nil }
// move the incoming window so that it is directly adjacent to the target's edge func AdjoinEdge(target, incoming *xwindow.Window, dir wm.Direction) error { t, err := target.DecorGeometry() if err != nil { return err } i, err := incoming.DecorGeometry() if err != nil { return err } delta := EdgePos(t, dir) - EdgePos(i, dir.Opposite()) if dir == wm.Left || dir == wm.Right { return wm.Move(incoming, delta+i.X(), i.Y()) } else { return wm.Move(incoming, i.X(), delta+i.Y()) } return nil }
func splitVertical(target, incoming *xwindow.Window, incomingOnTop bool) error { bounds, err := target.DecorGeometry() if err != nil { log.Printf("splitVertical: error getting bounds of target: %v\n", err) return err } bottom_height := bounds.Height() / 2 top_height := bounds.Height() - bottom_height var top, bottom *xwindow.Window if incomingOnTop { top = incoming bottom = target } else { top = target bottom = incoming } // target goes on bottom... err = MoveResize(bottom, bounds.X(), bounds.Y()+top_height, bounds.Width(), bottom_height) if err != nil { log.Printf("splitVertical: error configuring bottom: %v\n", err) return err } // and incoming on top err = MoveResize(top, bounds.X(), bounds.Y(), bounds.Width(), top_height) if err != nil { log.Printf("splitVertical: error configuring top: %v\n", err) return err } // cool return nil }
// resize a window by a certain number of pixels in a given direction. // This function tries to prevent the window from moving func ResizeDirection(X *xgbutil.XUtil, win *xwindow.Window, dir wm.Direction, px int) error { // we resize around the decor_geometry of the window if px == 0 { // no need to resize return nil } geom, err := win.Geometry() if err != nil { return fmt.Errorf("Resize: coudn't get normal geometry: %v", err) } w, h := geom.Width(), geom.Height() log.Printf("ResizeDirection: pre_geom == %v\n", geom) if dir == wm.Left || dir == wm.Right { // horizontal resize w += px } else { h += px } // two-step resize -> move process, to compensate for WM peculiarities and window sizing hints // first save the initial position info pre_decor, err := win.DecorGeometry() if err != nil { return fmt.Errorf("Resize: coudn't get decorated geometry: %v", err) } // resize the window err = win.WMResize(w, h) if err != nil { return err } // wait for the geometry to change // we use a goroutine to query X a bunch while waiting for the window // to finish resizing err = wm.PollFor(win, wm.DecorDiffers(pre_decor), wm.GeometryDiffers(geom)) if err != nil { return fmt.Errorf("ResizeDirection: error waiting for window geometries to change: %v", err) } post_decor, post_geom, err := wm.Geometries(win) if err != nil { return err } log.Printf("ResizeDirection: post_decor == %v\n", post_decor) log.Printf("ResizeDirection: post_geom == %v\n", post_geom) // the opposite edge should stay in the same place op := dir.Opposite() pre_edge := EdgePos(pre_decor, op) post_edge := EdgePos(post_decor, op) delta := post_edge - pre_edge x, y := post_decor.X(), post_decor.Y() // move the window upwards by our height resize so that the bottom edge stays in the same place if dir == wm.Top || dir == wm.Bottom { y -= delta } // move the window right by our resize so that the right stays in the same place if dir == wm.Left || dir == wm.Right { x -= delta } // move to lock opposite edge return wm.Move(win, x, y) }