func WebSocketUnsubscribeProject(conn *websocket.Conn, username string, projectId string) bool {

	var wsConn *models.WSConnection

	if webSocket_wsConn[conn] == nil {
		wsConn = new(models.WSConnection)
		wsConn.Username = username
		wsConn.WSConn = conn

		webSocket_wsConn[conn] = wsConn
	} else if webSocket_wsConn[conn].Username == username && webSocket_wsConn[conn].WSConn == conn {
		return true
	} else {
		wsConn = webSocket_wsConn[conn]
	}

	if proj_wsConn[projectId] == nil {
		proj_wsConn[projectId] = []*models.WSConnection{}
	}
	if wsConn_proj[wsConn] == nil {
		wsConn_proj[wsConn] = []string{}
	}

	proj_wsConn[projectId] = append(proj_wsConn[projectId], wsConn)
	wsConn_proj[wsConn] = append(wsConn_proj[wsConn], projectId)

	return true
}
func WebSocketSubscribeProject(conn *websocket.Conn, username string, projectId string) bool {

	var wsConn *models.WSConnection

	if webSocket_wsConn[conn] == nil {
		wsConn = new(models.WSConnection)
		wsConn.Username = username
		wsConn.WSConn = conn

		webSocket_wsConn[conn] = wsConn
	} else {
		wsConn = webSocket_wsConn[conn]
	}

	if proj_wsConn[projectId] == nil {
		proj_wsConn[projectId] = []*models.WSConnection{}
	}
	if wsConn_proj[wsConn] == nil {
		wsConn_proj[wsConn] = []string{}
	}

	// TODO: Change to make sure that connections cannot subscribe to the same project multiple times.
	proj_wsConn[projectId] = append(proj_wsConn[projectId], wsConn)
	wsConn_proj[wsConn] = append(wsConn_proj[wsConn], projectId)

	return true
}