示例#1
0
func specificSpawnerMenu(s *Session, spawner types.Spawner) {
	utils.ExecMenu(fmt.Sprintf("%s - %s", "Spawner", spawner.GetName()), s, func(menu *utils.Menu) {
		menu.AddAction("r", "Rename", func() bool {
			newName := s.getRawUserInput("New name: ")
			if newName != "" {
				spawner.SetName(newName)
			}
			return true
		})

		menu.AddAction("c", fmt.Sprintf("Count - %v", spawner.GetCount()), func() bool {
			count, valid := s.getInt("New count: ", 0, 1000)
			if valid {
				spawner.SetCount(count)
			}
			return true
		})

		menu.AddAction("h", fmt.Sprintf("Health - %v", spawner.GetHealth()), func() bool {
			health, valid := s.getInt("New hitpoint count: ", 0, 1000)
			if valid {
				spawner.SetHealth(health)
			}
			return true
		})
	})
}
示例#2
0
文件: engine.go 项目: Cristofori/kmud
func manageSpawner(spawner types.Spawner) {
	throttler := utils.NewThrottler(5 * time.Second)
	go func() {
		for {
			rooms := model.GetAreaRooms(spawner.GetAreaId())

			if len(rooms) > 0 {
				npcs := model.GetSpawnerNpcs(spawner.GetId())
				diff := spawner.GetCount() - len(npcs)

				for diff > 0 && len(rooms) > 0 {
					room := rooms[utils.Random(0, len(rooms)-1)]
					npc := model.CreateNpc(spawner.GetName(), room.GetId(), spawner.GetId())
					npc.SetHealth(spawner.GetHealth())
					manageNpc(npc)
					diff--
				}
			}

			throttler.Sync()
		}
	}()
}