示例#1
0
文件: socket.go 项目: e4x/glue
func onNewSocketConnection(bs backend.BackendSocket) {
	// Close the socket if incomming connections should be blocked.
	if block {
		bs.Close()
		return
	}

	// Create a new socket value.
	// The goroutines are started automatically.
	newSocket(bs)
}
示例#2
0
文件: server.go 项目: so0k/ecs-sample
func (s *Server) handleOnNewSocketConnection(bs backend.BackendSocket) {
	// Close the socket if incomming connections should be blocked.
	if s.IsBlocked() {
		bs.Close()
		return
	}

	// Create a new socket value.
	// The goroutines are started automatically.
	newSocket(s, bs)
}
示例#3
0
文件: socket.go 项目: epigos/glue
// newSocket creates a new socket and initializes it.
func newSocket(bs backend.BackendSocket) *Socket {
	// Create a new socket value.
	s := &Socket{
		bs:            bs,
		writeChan:     bs.WriteChan(),
		readChan:      bs.ReadChan(),
		finalReadChan: make(chan string, readChanBuffer),
		isClosedChan:  make(chan struct{}),

		pingTimer:   time.NewTimer(pingPeriod),
		pingTimeout: time.NewTimer(pingResponseTimeout),
	}

	// Set the event functions.
	bs.OnClose(s.onClose)

	// Stop the timeout again. It will be started by the ping timer.
	s.pingTimeout.Stop()

	// Start the loops and handlers in new goroutines.
	go s.pingTimeoutHandler()
	go s.readLoop()
	go s.pingLoop()

	return s
}
示例#4
0
// newSocket creates a new socket and initializes it.
func newSocket(bs backend.BackendSocket) *Socket {
	// Create a new socket value.
	s := &Socket{
		bs:        bs,
		writeChan: bs.WriteChan(),
		readChan:  bs.ReadChan(),

		// Set a dummy function to not always
		// check if the method is not set.
		onRead: func(string) {},

		pingTimer:   time.NewTimer(pingPeriod),
		pingTimeout: time.NewTimer(pingResponseTimeout),

		isClosedChan: make(chan struct{}),
	}

	// Set the event functions.
	bs.OnClose(s.onClose)

	// Stop the timeout again. It will be started by the ping timer.
	s.pingTimeout.Stop()

	// Start the loops and handlers in new goroutines.
	go s.pingTimeoutHandler()
	go s.readLoop()
	go s.pingLoop()

	return s
}
示例#5
0
文件: socket.go 项目: e4x/glue
// newSocket creates a new socket and initializes it.
func newSocket(bs backend.BackendSocket) *Socket {
	// Create a new socket value.
	s := &Socket{
		id:       utils.UUID(),
		bs:       bs,
		channels: newChannels(),

		writeChan:    bs.WriteChan(),
		readChan:     bs.ReadChan(),
		isClosedChan: make(chan struct{}),

		pingTimer:   time.NewTimer(pingPeriod),
		pingTimeout: time.NewTimer(pingResponseTimeout),
	}

	// Create the main channel.
	s.mainChannel = s.Channel(mainChannelName)

	// Set the event functions.
	bs.OnClose(s.onClose)

	// Stop the timeout again. It will be started by the ping timer.
	s.pingTimeout.Stop()

	// Start the loops and handlers in new goroutines.
	go s.pingTimeoutHandler()
	go s.readLoop()
	go s.pingLoop()

	return s
}
示例#6
0
文件: socket.go 项目: epigos/glue
func onNewSocketConnection(bs backend.BackendSocket) {
	// Close the socket if incomming connections should be blocked.
	if block {
		bs.Close()
		return
	}

	// Create a new socket value.
	s := newSocket(bs)

	func() {
		// Recover panics and log the error.
		defer func() {
			if e := recover(); e != nil {
				log.L.Errorf("glue: panic while calling on new socket function: %v\n%s", e, debug.Stack())
			}
		}()

		// Trigger the on new socket event function.
		onNewSocket(s)
	}()
}
示例#7
0
// newSocket creates a new socket and initializes it.
func newSocket(server *Server, bs backend.BackendSocket) *Socket {
	// Create a new socket value.
	s := &Socket{
		server: server,
		bs:     bs,

		id:       utils.RandomString(socketIDLength),
		channels: newChannels(),

		writeChan:    bs.WriteChan(),
		readChan:     bs.ReadChan(),
		isClosedChan: make(chan struct{}),

		pingTimer:   time.NewTimer(pingPeriod),
		pingTimeout: time.NewTimer(pingResponseTimeout),
	}

	// Create the main channel.
	s.mainChannel = s.Channel(mainChannelName)

	// Set the event functions.
	bs.OnClose(s.onClose)

	// Stop the timeout again. It will be started by the ping timer.
	s.pingTimeout.Stop()

	// Add the new socket to the active sockets map.
	// If the ID is already present, then generate a new one.
	func() {
		// Lock the mutex.
		s.server.socketsMutex.Lock()
		defer s.server.socketsMutex.Unlock()

		// Be sure that the ID is unique.
		for {
			if _, ok := s.server.sockets[s.id]; !ok {
				break
			}

			s.id = utils.RandomString(socketIDLength)
		}

		// Add the socket to the map.
		s.server.sockets[s.id] = s
	}()

	// Start the loops and handlers in new goroutines.
	go s.pingTimeoutHandler()
	go s.readLoop()
	go s.pingLoop()

	return s
}