// ListSecrets returns a `ListSecretResponse` with a list all non-internal `Secret`s being // managed, or all secrets matching any name in `ListSecretsRequest.Names`, any // name prefix in `ListSecretsRequest.NamePrefixes`, any id in // `ListSecretsRequest.SecretIDs`, or any id prefix in `ListSecretsRequest.IDPrefixes`. // - Returns an error if listing fails. func (s *Server) ListSecrets(ctx context.Context, request *api.ListSecretsRequest) (*api.ListSecretsResponse, error) { var ( secrets []*api.Secret respSecrets []*api.Secret err error byFilters []store.By by store.By labels map[string]string ) // return all secrets that match either any of the names or any of the name prefixes (why would you give both?) if request.Filters != nil { for _, name := range request.Filters.Names { byFilters = append(byFilters, store.ByName(name)) } for _, prefix := range request.Filters.NamePrefixes { byFilters = append(byFilters, store.ByNamePrefix(prefix)) } for _, prefix := range request.Filters.IDPrefixes { byFilters = append(byFilters, store.ByIDPrefix(prefix)) } labels = request.Filters.Labels } switch len(byFilters) { case 0: by = store.All case 1: by = byFilters[0] default: by = store.Or(byFilters...) } s.store.View(func(tx store.ReadTx) { secrets, err = store.FindSecrets(tx, by) }) if err != nil { return nil, err } // strip secret data from the secret, filter by label, and filter out all internal secrets for _, secret := range secrets { if secret.Internal || !filterMatchLabels(secret.Spec.Annotations.Labels, labels) { continue } secret.Spec.Data = nil // clean the actual secret data so it's never returned respSecrets = append(respSecrets, secret) } return &api.ListSecretsResponse{Secrets: respSecrets}, nil }
// Assignments is a stream of assignments for a node. Each message contains // either full list of tasks and secrets for the node, or an incremental update. func (d *Dispatcher) Assignments(r *api.AssignmentsRequest, stream api.Dispatcher_AssignmentsServer) error { nodeInfo, err := ca.RemoteNode(stream.Context()) if err != nil { return err } nodeID := nodeInfo.NodeID dctx, err := d.isRunningLocked() if err != nil { return err } fields := logrus.Fields{ "node.id": nodeID, "node.session": r.SessionID, "method": "(*Dispatcher).Assignments", } if nodeInfo.ForwardedBy != nil { fields["forwarder.id"] = nodeInfo.ForwardedBy.NodeID } log := log.G(stream.Context()).WithFields(fields) log.Debugf("") if _, err = d.nodes.GetWithSession(nodeID, r.SessionID); err != nil { return err } var ( sequence int64 appliesTo string initial api.AssignmentsMessage ) tasksMap := make(map[string]*api.Task) tasksUsingSecret := make(map[string]map[string]struct{}) sendMessage := func(msg api.AssignmentsMessage, assignmentType api.AssignmentsMessage_Type) error { sequence++ msg.AppliesTo = appliesTo msg.ResultsIn = strconv.FormatInt(sequence, 10) appliesTo = msg.ResultsIn msg.Type = assignmentType if err := stream.Send(&msg); err != nil { return err } return nil } // returns a slice of new secrets to send down addSecretsForTask := func(readTx store.ReadTx, t *api.Task) []*api.Secret { container := t.Spec.GetContainer() if container == nil { return nil } var newSecrets []*api.Secret for _, secretRef := range container.Secrets { // Empty ID prefix will return all secrets. Bail if there is no SecretID if secretRef.SecretID == "" { log.Debugf("invalid secret reference") continue } secretID := secretRef.SecretID log := log.WithFields(logrus.Fields{ "secret.id": secretID, "secret.name": secretRef.SecretName, }) if len(tasksUsingSecret[secretID]) == 0 { tasksUsingSecret[secretID] = make(map[string]struct{}) secrets, err := store.FindSecrets(readTx, store.ByIDPrefix(secretID)) if err != nil { log.WithError(err).Errorf("error retrieving secret") continue } if len(secrets) != 1 { log.Debugf("secret not found") continue } // If the secret was found and there was one result // (there should never be more than one because of the // uniqueness constraint), add this secret to our // initial set that we send down. newSecrets = append(newSecrets, secrets[0]) } tasksUsingSecret[secretID][t.ID] = struct{}{} } return newSecrets } // TODO(aaronl): Also send node secrets that should be exposed to // this node. nodeTasks, cancel, err := store.ViewAndWatch( d.store, func(readTx store.ReadTx) error { tasks, err := store.FindTasks(readTx, store.ByNodeID(nodeID)) if err != nil { return err } for _, t := range tasks { // We only care about tasks that are ASSIGNED or // higher. If the state is below ASSIGNED, the // task may not meet the constraints for this // node, so we have to be careful about sending // secrets associated with it. if t.Status.State < api.TaskStateAssigned { continue } tasksMap[t.ID] = t taskChange := &api.AssignmentChange{ Assignment: &api.Assignment{ Item: &api.Assignment_Task{ Task: t, }, }, Action: api.AssignmentChange_AssignmentActionUpdate, } initial.Changes = append(initial.Changes, taskChange) // Only send secrets down if these tasks are in < RUNNING if t.Status.State <= api.TaskStateRunning { newSecrets := addSecretsForTask(readTx, t) for _, secret := range newSecrets { secretChange := &api.AssignmentChange{ Assignment: &api.Assignment{ Item: &api.Assignment_Secret{ Secret: secret, }, }, Action: api.AssignmentChange_AssignmentActionUpdate, } initial.Changes = append(initial.Changes, secretChange) } } } return nil }, state.EventUpdateTask{Task: &api.Task{NodeID: nodeID}, Checks: []state.TaskCheckFunc{state.TaskCheckNodeID}}, state.EventDeleteTask{Task: &api.Task{NodeID: nodeID}, Checks: []state.TaskCheckFunc{state.TaskCheckNodeID}}, state.EventUpdateSecret{}, state.EventDeleteSecret{}, ) if err != nil { return err } defer cancel() if err := sendMessage(initial, api.AssignmentsMessage_COMPLETE); err != nil { return err } for { // Check for session expiration if _, err := d.nodes.GetWithSession(nodeID, r.SessionID); err != nil { return err } // bursty events should be processed in batches and sent out together var ( update api.AssignmentsMessage modificationCnt int batchingTimer *time.Timer batchingTimeout <-chan time.Time updateTasks = make(map[string]*api.Task) updateSecrets = make(map[string]*api.Secret) removeTasks = make(map[string]struct{}) removeSecrets = make(map[string]struct{}) ) oneModification := func() { modificationCnt++ if batchingTimer != nil { batchingTimer.Reset(batchingWaitTime) } else { batchingTimer = time.NewTimer(batchingWaitTime) batchingTimeout = batchingTimer.C } } // Release the secrets references from this task releaseSecretsForTask := func(t *api.Task) bool { var modified bool container := t.Spec.GetContainer() if container == nil { return modified } for _, secretRef := range container.Secrets { secretID := secretRef.SecretID delete(tasksUsingSecret[secretID], t.ID) if len(tasksUsingSecret[secretID]) == 0 { // No tasks are using the secret anymore delete(tasksUsingSecret, secretID) removeSecrets[secretID] = struct{}{} modified = true } } return modified } // The batching loop waits for 50 ms after the most recent // change, or until modificationBatchLimit is reached. The // worst case latency is modificationBatchLimit * batchingWaitTime, // which is 10 seconds. batchingLoop: for modificationCnt < modificationBatchLimit { select { case event := <-nodeTasks: switch v := event.(type) { // We don't monitor EventCreateTask because tasks are // never created in the ASSIGNED state. First tasks are // created by the orchestrator, then the scheduler moves // them to ASSIGNED. If this ever changes, we will need // to monitor task creations as well. case state.EventUpdateTask: // We only care about tasks that are ASSIGNED or // higher. if v.Task.Status.State < api.TaskStateAssigned { continue } if oldTask, exists := tasksMap[v.Task.ID]; exists { // States ASSIGNED and below are set by the orchestrator/scheduler, // not the agent, so tasks in these states need to be sent to the // agent even if nothing else has changed. if equality.TasksEqualStable(oldTask, v.Task) && v.Task.Status.State > api.TaskStateAssigned { // this update should not trigger a task change for the agent tasksMap[v.Task.ID] = v.Task // If this task got updated to a final state, let's release // the secrets that are being used by the task if v.Task.Status.State > api.TaskStateRunning { // If releasing the secrets caused a secret to be // removed from an agent, mark one modification if releaseSecretsForTask(v.Task) { oneModification() } } continue } } else if v.Task.Status.State <= api.TaskStateRunning { // If this task wasn't part of the assignment set before, and it's <= RUNNING // add the secrets it references to the secrets assignment. // Task states > RUNNING are worker reported only, are never created in // a > RUNNING state. var newSecrets []*api.Secret d.store.View(func(readTx store.ReadTx) { newSecrets = addSecretsForTask(readTx, v.Task) }) for _, secret := range newSecrets { updateSecrets[secret.ID] = secret } } tasksMap[v.Task.ID] = v.Task updateTasks[v.Task.ID] = v.Task oneModification() case state.EventDeleteTask: if _, exists := tasksMap[v.Task.ID]; !exists { continue } removeTasks[v.Task.ID] = struct{}{} delete(tasksMap, v.Task.ID) // Release the secrets being used by this task // Ignoring the return here. We will always mark // this as a modification, since a task is being // removed. releaseSecretsForTask(v.Task) oneModification() // TODO(aaronl): For node secrets, we'll need to handle // EventCreateSecret. case state.EventUpdateSecret: if _, exists := tasksUsingSecret[v.Secret.ID]; !exists { continue } log.Debugf("Secret %s (ID: %d) was updated though it was still referenced by one or more tasks", v.Secret.Spec.Annotations.Name, v.Secret.ID) case state.EventDeleteSecret: if _, exists := tasksUsingSecret[v.Secret.ID]; !exists { continue } log.Debugf("Secret %s (ID: %d) was deleted though it was still referenced by one or more tasks", v.Secret.Spec.Annotations.Name, v.Secret.ID) } case <-batchingTimeout: break batchingLoop case <-stream.Context().Done(): return stream.Context().Err() case <-dctx.Done(): return dctx.Err() } } if batchingTimer != nil { batchingTimer.Stop() } if modificationCnt > 0 { for id, task := range updateTasks { if _, ok := removeTasks[id]; !ok { taskChange := &api.AssignmentChange{ Assignment: &api.Assignment{ Item: &api.Assignment_Task{ Task: task, }, }, Action: api.AssignmentChange_AssignmentActionUpdate, } update.Changes = append(update.Changes, taskChange) } } for id, secret := range updateSecrets { // If, due to multiple updates, this secret is no longer in use, // don't send it down. if len(tasksUsingSecret[id]) == 0 { // delete this secret for the secrets to be updated // so that deleteSecrets knows the current list delete(updateSecrets, id) continue } secretChange := &api.AssignmentChange{ Assignment: &api.Assignment{ Item: &api.Assignment_Secret{ Secret: secret, }, }, Action: api.AssignmentChange_AssignmentActionUpdate, } update.Changes = append(update.Changes, secretChange) } for id := range removeTasks { taskChange := &api.AssignmentChange{ Assignment: &api.Assignment{ Item: &api.Assignment_Task{ Task: &api.Task{ID: id}, }, }, Action: api.AssignmentChange_AssignmentActionRemove, } update.Changes = append(update.Changes, taskChange) } for id := range removeSecrets { // If this secret is also being sent on the updated set // don't also add it to the removed set if _, ok := updateSecrets[id]; ok { continue } secretChange := &api.AssignmentChange{ Assignment: &api.Assignment{ Item: &api.Assignment_Secret{ Secret: &api.Secret{ID: id}, }, }, Action: api.AssignmentChange_AssignmentActionRemove, } update.Changes = append(update.Changes, secretChange) } if err := sendMessage(update, api.AssignmentsMessage_INCREMENTAL); err != nil { return err } } } }