func SortVectorUintLargestIndex(p []int, k int, v *vector.GslVectorUint) int32 { _slice_header_0 := (*reflect.SliceHeader)(unsafe.Pointer(&p)) return int32(C.gsl_sort_vector_uint_largest_index((*C.size_t)(unsafe.Pointer(_slice_header_0.Data)), C.size_t(k), (*C.gsl_vector_uint)(unsafe.Pointer(v.Ptr())))) }
func SortVectorUintSmallest(dest []uint32, k int, v *vector.GslVectorUint) int32 { _slice_header_0 := (*reflect.SliceHeader)(unsafe.Pointer(&dest)) return int32(C.gsl_sort_vector_uint_smallest((*C.uint)(unsafe.Pointer(_slice_header_0.Data)), C.size_t(k), (*C.gsl_vector_uint)(unsafe.Pointer(v.Ptr())))) }
func SortVector2Uint(v1 *vector.GslVectorUint, v2 *vector.GslVectorUint) { C.gsl_sort_vector2_uint((*C.gsl_vector_uint)(unsafe.Pointer(v1.Ptr())), (*C.gsl_vector_uint)(unsafe.Pointer(v2.Ptr()))) }
func SortVectorUintIndex(p *permutation.GslPermutation, v *vector.GslVectorUint) int32 { return int32(C.gsl_sort_vector_uint_index((*C.gsl_permutation)(unsafe.Pointer(p.Ptr())), (*C.gsl_vector_uint)(unsafe.Pointer(v.Ptr())))) }
func SortVectorUint(v *vector.GslVectorUint) { C.gsl_sort_vector_uint((*C.gsl_vector_uint)(unsafe.Pointer(v.Ptr()))) }