// rotext draws text, rotated around the center of the screen, progressively faded func rotext(w, h, n int, s string) { fade := (100.0 / openvg.VGfloat(n)) / 100.0 deg := 360.0 / openvg.VGfloat(n) x := openvg.VGfloat(w) / 2.0 y := openvg.VGfloat(h) / 2.0 alpha := openvg.VGfloat(1.0) size := w / 8 openvg.Start(w, h) openvg.Background(0, 0, 0) openvg.Translate(x, y) for i := 0; i < n; i++ { openvg.FillRGB(255, 255, 255, alpha) openvg.Text(0, 0, s, "serif", size) alpha -= fade // fade size += n // enlarge openvg.Rotate(deg) } openvg.End() }
func main() { var cy, ch, midy int var message []string message = []string{" Black", "cats", "skitter", "and", "ghouls", "patter", "Happy", "Halloween"} w, h := openvg.Init() //var speed openvg.VGfloat = 0.5 var x openvg.VGfloat = 0 var vw, vh openvg.VGfloat var midxx openvg.VGfloat = openvg.VGfloat(w / 2) midy = (h / 2) fontsize := w / 8 //cx = 0 ch = fontsize * 2 //cw = w cy = midy - (ch / 2) var redness uint8 var index int //rx , rw, rh := openvg.VGfloat(cx) , openvg.VGfloat(cw), openvg.VGfloat(ch) ry := openvg.VGfloat(cy) // scroll the text, only in the clipping rectangle index = 0 for { for redness = 255; redness > 16; redness -= 2 { ch = fontsize * 2 //cw = w cy = midy - (ch / 2) openvg.Start(w, h) openvg.Background(redness, 0, 0) openvg.FillRGB(0, 0, 0, .2) //openvg.Rect(rx, ry, rw, rh) //openvg.ClipRect(cx, cy, cw, ch) openvg.Translate(x, ry+openvg.VGfloat(fontsize/2)) openvg.FillRGB(0, 0, 0, 1) var fsiz int fsiz = int(255 - redness) openvg.TextMid(midxx, 0, message[index], "shf", fsiz) openvg.ClipEnd() openvg.End() } index = (index + 1) % 8 if index == 0 { vw = openvg.VGfloat(w) - 200 vh = openvg.VGfloat(h) - 200 openvg.Video(100.0, 100.0, vw, vh, "test.h264") } if index == 0 { var test, oix int var xpos [40]float32 var ypos [40]float32 var rotate [40]float32 var spdx [40]float32 var spdy [40]float32 // Init positions for test = 0; test < 40; test++ { var rot = rand.Float32() var rax = rand.Float32() rax = float32(w) * rax var ray = rand.Float32() ray = float32(h) * ray spdx[test] = float32(test) * rand.Float32() spdy[test] = float32(test) * rand.Float32() ypos[test] = ray xpos[test] = rax rot = 0 rotate[test] = rot } // Move around for oix = 0; oix < 100; oix++ { openvg.Start(w, h) openvg.Background(0, 0, 0) openvg.FillColor("red") for test = 0; test < 40; test++ { var rot = rand.Float32() var rax = rand.Float32()*float32(4.0) - float32(2.0) var ray = float32(4.0)*rand.Float32() - float32(2.0) spdy[test] += ray spdx[test] += rax xpos[test] = xpos[test] + spdx[test] ypos[test] = ypos[test] + spdy[test] rotate[test] = rotate[test] + float32(rot*4-2) openvg.Rotate(openvg.VGfloat(rotate[test])) openvg.Translate(openvg.VGfloat(xpos[test]), openvg.VGfloat(ypos[test])) openvg.TextMid(0, 0, "Happy Halloween", "shf", 30) openvg.Translate(-openvg.VGfloat(xpos[test]), -openvg.VGfloat(ypos[test])) openvg.Rotate(-openvg.VGfloat(rotate[test])) } openvg.End() } } } bufio.NewReader(os.Stdin).ReadBytes('\n') openvg.Finish() os.Exit(0) }