示例#1
0
// handleGetNonDirDataMsg is invoked when a peer receives a dir block message.
// It returns the corresponding data block like Factoid block,
// EC block, Entry block, and Entry based on directory block's ChainID
func (p *peer) handleGetNonDirDataMsg(msg *wire.MsgGetNonDirData) {
	numAdded := 0
	notFound := wire.NewMsgNotFound()

	// We wait on the this wait channel periodically to prevent queueing
	// far more data than we can send in a reasonable time, wasting memory.
	// The waiting occurs after the database fetch for the next one to
	// provide a little pipelining.

	var waitChan chan struct{}
	doneChan := make(chan struct{}, 1)
	for i, iv := range msg.InvList {
		var c chan struct{}
		// If this will be the last message we send.
		if i == len(msg.InvList)-1 && len(notFound.InvList) == 0 {
			c = doneChan
		} else { //if (i+1)%3 == 0 {
			// Buffered so as to not make the send goroutine block.
			c = make(chan struct{}, 1)
		}

		if iv.Type != wire.InvTypeFactomNonDirBlock {
			continue
		}

		// Is this right? what is iv.hash?
		blk, err := db.FetchDBlockByHash(iv.Hash.ToFactomHash())

		if err != nil {
			peerLog.Tracef("Unable to fetch requested EC block sha %v: %v",
				iv.Hash, err)

			if doneChan != nil {
				doneChan <- struct{}{}
			}
			return
		}

		for _, dbEntry := range blk.DBEntries {

			var err error
			switch dbEntry.ChainID.String() {
			case hex.EncodeToString(common.EC_CHAINID[:]):
				err = p.pushECBlockMsg(dbEntry.KeyMR, c, waitChan)

			case hex.EncodeToString(common.ADMIN_CHAINID[:]):
				err = p.pushABlockMsg(dbEntry.KeyMR, c, waitChan)

			case wire.FChainID.String():
				err = p.pushFBlockMsg(dbEntry.KeyMR, c, waitChan)

			default:
				err = p.pushEBlockMsg(dbEntry.KeyMR, c, waitChan)
				//continue
			}
			if err != nil {
				notFound.AddInvVect(iv)
				// When there is a failure fetching the final entry
				// and the done channel was sent in due to there
				// being no outstanding not found inventory, consume
				// it here because there is now not found inventory
				// that will use the channel momentarily.
				if i == len(msg.InvList)-1 && c != nil {
					<-c
				}
			}
			numAdded++
			waitChan = c
		}

	}
	if len(notFound.InvList) != 0 {
		p.QueueMessage(notFound, doneChan)
	}

	// Wait for messages to be sent. We can send quite a lot of data at this
	// point and this will keep the peer busy for a decent amount of time.
	// We don't process anything else by them in this time so that we
	// have an idea of when we should hear back from them - else the idle
	// timeout could fire when we were only half done sending the blocks.
	if numAdded > 0 {
		<-doneChan
	}
}
示例#2
0
// handleGetDirDataMsg is invoked when a peer receives a getdata bitcoin message and
// is used to deliver block and transaction information.
func (p *peer) handleGetDirDataMsg(msg *wire.MsgGetDirData) {
	numAdded := 0
	notFound := wire.NewMsgNotFound()

	// We wait on the this wait channel periodically to prevent queueing
	// far more data than we can send in a reasonable time, wasting memory.
	// The waiting occurs after the database fetch for the next one to
	// provide a little pipelining.
	var waitChan chan struct{}
	doneChan := make(chan struct{}, 1)

	for i, iv := range msg.InvList {
		var c chan struct{}
		// If this will be the last message we send.
		if i == len(msg.InvList)-1 && len(notFound.InvList) == 0 {
			c = doneChan
		} else if (i+1)%3 == 0 {
			// Buffered so as to not make the send goroutine block.
			c = make(chan struct{}, 1)
		}
		var err error
		switch iv.Type {
		//case wire.InvTypeTx:
		//err = p.pushTxMsg(&iv.Hash, c, waitChan)
		case wire.InvTypeFactomDirBlock:
			err = p.pushDirBlockMsg(&iv.Hash, c, waitChan)
			/*
				case wire.InvTypeFilteredBlock:
					err = p.pushMerkleBlockMsg(&iv.Hash, c, waitChan)
			*/
		default:
			peerLog.Warnf("Unknown type in inventory request %d",
				iv.Type)
			continue
		}
		if err != nil {
			notFound.AddInvVect(iv)

			// When there is a failure fetching the final entry
			// and the done channel was sent in due to there
			// being no outstanding not found inventory, consume
			// it here because there is now not found inventory
			// that will use the channel momentarily.
			if i == len(msg.InvList)-1 && c != nil {
				<-c
			}
		}
		numAdded++
		waitChan = c
	}
	if len(notFound.InvList) != 0 {
		p.QueueMessage(notFound, doneChan)
	}

	// Wait for messages to be sent. We can send quite a lot of data at this
	// point and this will keep the peer busy for a decent amount of time.
	// We don't process anything else by them in this time so that we
	// have an idea of when we should hear back from them - else the idle
	// timeout could fire when we were only half done sending the blocks.
	if numAdded > 0 {
		<-doneChan
	}
}
示例#3
0
// handleGetEntryDataMsg is invoked when a peer receives a get entry data message and
// is used to deliver entry of EBlock information.
func (p *peer) handleGetEntryDataMsg(msg *wire.MsgGetEntryData) {
	numAdded := 0
	notFound := wire.NewMsgNotFound()

	// We wait on the this wait channel periodically to prevent queueing
	// far more data than we can send in a reasonable time, wasting memory.
	// The waiting occurs after the database fetch for the next one to
	// provide a little pipelining.

	var waitChan chan struct{}
	doneChan := make(chan struct{}, 1)
	for i, iv := range msg.InvList {

		var c chan struct{}
		// If this will be the last message we send.
		if i == len(msg.InvList)-1 && len(notFound.InvList) == 0 {
			c = doneChan
		} else { //if (i+1)%3 == 0 {
			// Buffered so as to not make the send goroutine block.
			c = make(chan struct{}, 1)
		}

		if iv.Type != wire.InvTypeFactomEntry {
			continue
		}

		// Is this right? what is iv.hash?
		blk, err := db.FetchEBlockByHash(iv.Hash.ToFactomHash())

		if err != nil {

			if doneChan != nil {
				doneChan <- struct{}{}
			}
			return
		}

		for _, ebEntry := range blk.Body.EBEntries {

			//Skip the minute markers
			if ebEntry.IsMinuteMarker() {
				continue
			}
			var err error
			err = p.pushEntryMsg(ebEntry, c, waitChan)
			if err != nil {
				notFound.AddInvVect(iv)
				// When there is a failure fetching the final entry
				// and the done channel was sent in due to there
				// being no outstanding not found inventory, consume
				// it here because there is now not found inventory
				// that will use the channel momentarily.
				if i == len(msg.InvList)-1 && c != nil {
					<-c
				}
			}
			numAdded++
			waitChan = c
		}

	}
	if len(notFound.InvList) != 0 {
		p.QueueMessage(notFound, doneChan)
	}

	// Wait for messages to be sent. We can send quite a lot of data at this
	// point and this will keep the peer busy for a decent amount of time.
	// We don't process anything else by them in this time so that we
	// have an idea of when we should hear back from them - else the idle
	// timeout could fire when we were only half done sending the blocks.
	if numAdded > 0 {
		<-doneChan
	}
}