示例#1
0
文件: cones.go 项目: fogleman/ln
func run(seed int) {
	// fmt.Println(seed)
	rand.Seed(int64(seed))
	eye := ln.Vector{}
	center := ln.Vector{0.5, 0, 8}
	up := ln.Vector{0, 0, 1}
	scene := ln.Scene{}
	n := 9.0
	points := pt.PoissonDisc(-n, -n, n, n, 2, 32)
	for _, p := range points {
		z := rand.Float64()*5 + 20
		v0 := ln.Vector{p.X, p.Y, 0}
		v1 := ln.Vector{p.X, p.Y, z}
		if v0.Distance(eye) < 1 {
			continue
		}
		c := ln.NewTransformedOutlineCone(eye, up, v0, v1, z/64)
		tree := Tree{c, v0, v1}
		scene.Add(&tree)
	}
	width := 2048.0
	height := 2048.0
	fovy := 90.0
	paths := scene.Render(eye, center, up, width, height, fovy, 0.1, 100, 0.1)
	path := fmt.Sprintf("out%d.png", seed)
	paths.WriteToPNG(path, width, height)
	paths.Print()
}
示例#2
0
文件: beads.go 项目: fogleman/ln
func main() {
	rand.Seed(1211)
	eye := ln.Vector{8, 8, 8}
	center := ln.Vector{0, 0, 0}
	up := ln.Vector{0, 0, 1}
	scene := ln.Scene{}
	for a := 0; a < 50; a++ {
		n := 200
		xs := LowPassNoise(n, 0.3, 4)
		ys := LowPassNoise(n, 0.3, 4)
		zs := LowPassNoise(n, 0.3, 4)
		ss := LowPassNoise(n, 0.3, 4)
		position := ln.Vector{}
		for i := 0; i < n; i++ {
			sphere := ln.NewOutlineSphere(eye, up, position, 0.1)
			scene.Add(sphere)
			s := (ss[i]+1)/2*0.1 + 0.01
			v := ln.Vector{xs[i], ys[i], zs[i]}.Normalize().MulScalar(s)
			position = position.Add(v)
		}
	}
	width := 380.0 * 5
	height := 315.0 * 5
	fovy := 50.0
	paths := scene.Render(eye, center, up, width, height, fovy, 0.1, 100, 0.01)
	paths.WriteToPNG("out.png", width, height)
	paths.Print()
}
示例#3
0
文件: camera.go 项目: jwdeitch/mol
func CameraFOV(points []ln.Vector, eye, center ln.Vector) float64 {
	var result float64
	c := center.Sub(eye).Normalize()
	for _, point := range points {
		d := point.Sub(eye).Normalize()
		a := math.Acos(d.Dot(c))
		result = math.Max(result, a)
	}
	return ln.Degrees(result * 2 * 1.2)
}
示例#4
0
文件: cones.go 项目: fogleman/ln
func (t *Tree) Paths() ln.Paths {
	paths := t.Shape.Paths()
	for i := 0; i < 128; i++ {
		p := math.Pow(rand.Float64(), 1.5)*0.5 + 0.5
		c := t.V0.Add(t.V1.Sub(t.V0).MulScalar(p))
		a := rand.Float64() * 2 * math.Pi
		l := (1 - p) * 8
		d := ln.Vector{math.Cos(a), math.Sin(a), -2.75}.Normalize()
		e := c.Add(d.MulScalar(l))
		paths = append(paths, ln.Path{c, e})
	}
	return paths
}
示例#5
0
文件: example1.go 项目: fogleman/ln
func cube(x, y, z float64) ln.Shape {
	size := 0.5
	v := ln.Vector{x, y, z}
	return ln.NewCube(v.SubScalar(size), v.AddScalar(size))
}