func (s *Renderer) Render(ctx context.Context, req *pb.RenderRequest) (*pb.RenderResponse, error) { scene := pt.Scene{} wall := pt.SpecularMaterial(pt.HexColor(0x2FC92C), 8) //texture, err := pt.LoadTexture("valentyn.jpg") img, _, err := image.Decode(bytes.NewReader(req.Texture)) texture := pt.NewTexture(img) if err != nil { return nil, err } wall.Texture = texture scene.Add(pt.NewSphere(pt.Vector{1.5, 1, 0}, 1, pt.SpecularMaterial(pt.HexColor(0x334D5C), 8))) scene.Add(pt.NewSphere(pt.Vector{-1, 1, 2}, 1, wall)) scene.Add(pt.NewSphere(pt.Vector{-3, 1, 0.5}, 1, wall)) scene.Add(pt.NewSphere(pt.Vector{-0.5, 0.5, -1.4}, 0.7, wall)) scene.Add(pt.NewCube(pt.Vector{-100, -1, -100}, pt.Vector{100, 0, 100}, pt.DiffuseMaterial(pt.Color{1, 1, 1}))) scene.Add(pt.NewSphere(pt.Vector{-1, 4, -1}, 0.5, pt.LightMaterial(pt.Color{1, 1, 1}, 3, pt.LinearAttenuation(1)))) camera := pt.LookAt(pt.Vector{-1.5 + rand.Float64()*2, 2 + rand.Float64()*2, -5}, pt.Vector{0, 0, 3}, pt.Vector{0, 1, 0}, 45) im := pt.Render(&scene, &camera, 320, 240, 4, 16, 18) buf := new(bytes.Buffer) err = jpeg.Encode(buf, im, nil) if err != nil { return nil, err } return &pb.RenderResponse{Image: buf.Bytes()}, nil }
func main() { scene := pt.Scene{} scene.Add(pt.NewSphere(pt.Vector{1.5, 1, 0}, 1, pt.SpecularMaterial(pt.HexColor(0x334D5C), 2))) scene.Add(pt.NewSphere(pt.Vector{-1, 1, 2}, 1, pt.SpecularMaterial(pt.HexColor(0xEFC94C), 2))) scene.Add(pt.NewCube(pt.Vector{-100, -1, -100}, pt.Vector{100, 0, 100}, pt.DiffuseMaterial(pt.Color{1, 1, 1}))) scene.Add(pt.NewSphere(pt.Vector{-1, 4, -1}, 0.5, pt.LightMaterial(pt.Color{1, 1, 1}, 3, pt.LinearAttenuation(1)))) camera := pt.LookAt(pt.Vector{0, 2, -5}, pt.Vector{0, 0, 3}, pt.Vector{0, 1, 0}, 45) pt.IterativeRender("out%03d.png", 10, &scene, &camera, 2560/4, 1440/4, 4, 64, 8) }
func main() { scene := pt.Scene{} r := 0.4 var material pt.Material material = pt.DiffuseMaterial(pt.HexColor(0x334D5C)) scene.Add(pt.NewSphere(pt.Vector{-2, r, 0}, r, material)) material = pt.SpecularMaterial(pt.HexColor(0x334D5C), 2) scene.Add(pt.NewSphere(pt.Vector{-1, r, 0}, r, material)) material = pt.GlossyMaterial(pt.HexColor(0x334D5C), 2, pt.Radians(50)) scene.Add(pt.NewSphere(pt.Vector{0, r, 0}, r, material)) material = pt.TransparentMaterial(pt.HexColor(0x334D5C), 2, pt.Radians(20), 1) scene.Add(pt.NewSphere(pt.Vector{1, r, 0}, r, material)) material = pt.ClearMaterial(2, 0) scene.Add(pt.NewSphere(pt.Vector{2, r, 0}, r, material)) material = pt.SpecularMaterial(pt.HexColor(0xFFFFFF), 1000) scene.Add(pt.NewSphere(pt.Vector{0, 1.5, -4}, 1.5, material)) scene.Add(pt.NewCube(pt.Vector{-1000, -1, -1000}, pt.Vector{1000, 0, 1000}, pt.GlossyMaterial(pt.HexColor(0xFFFFFF), 1.4, pt.Radians(20)))) scene.Add(pt.NewSphere(pt.Vector{0, 5, 0}, 1, pt.LightMaterial(pt.Color{1, 1, 1}, 3, pt.LinearAttenuation(0.4)))) camera := pt.LookAt(pt.Vector{0, 3, 6}, pt.Vector{0, 1, 0}, pt.Vector{0, 1, 0}, 30) pt.IterativeRender("out%03d.png", 1000, &scene, &camera, 2560/2, 1440/2, -1, 16, 16) }