func order_and_cancel(info gofighter.TradingInfo, order gofighter.ShortOrder) { res, err := gofighter.Execute(info, order, nil) if err != nil { fmt.Println(err) return } time.Sleep(5 * time.Second) id := res.Id gofighter.Cancel(info, id) }
func order_cancel_report(info gofighter.TradingInfo, order gofighter.ShortOrder, move_chan chan gofighter.Movement) { res, err := gofighter.Execute(info, order, nil) if err != nil { fmt.Println(err) move_chan <- gofighter.Movement{} // For consistency, send message even on failure return } time.Sleep(5 * time.Second) id := res.Id res, err = gofighter.Cancel(info, id) if err != nil { fmt.Println(err) move_chan <- gofighter.Movement{} // For consistency, send message even on failure return } move_chan <- gofighter.MoveFromOrder(res) return }
func main() { // The following assumes game_start.exe has already been called, and thus that // there exists a file in the /gm/ directory which contains info about the level. info := gofighter.GetUserSelection("known_levels.json") // The info var above now contains account, venue, and symbol. So we just need // the following pieces of information; the ShortOrder type is designed for this. order := gofighter.ShortOrder{ Direction: "buy", OrderType: "limit", Qty: 100, Price: 10000, } result, _ := gofighter.Execute(info, order, nil) gofighter.PrintJSON(result) }
func execute(args []string) { result, err := gofighter.Execute(info, order, nil) print_error_or_json(result, err) }