示例#1
0
// connect to all services
func (p *service_pool) connect_all(directory string) {
	client := p.client_pool.Get().(*etcd.Client)
	defer func() {
		p.client_pool.Put(client)
	}()

	// get the keys under directory
	log.Info("connecting services under:", directory)
	resp, err := client.Get(directory, true, true)
	if err != nil {
		log.Error(err)
		return
	}

	// validation check
	if !resp.Node.Dir {
		log.Error("not a directory")
		return
	}

	for _, node := range resp.Node.Nodes {
		if node.Dir { // service directory
			for _, service := range node.Nodes {
				p.add_service(service.Key, service.Value)
			}
		} else {
			log.Warning("malformed service directory:", node.Key)
		}
	}
	log.Info("services add complete")
}
示例#2
0
文件: main.go 项目: gameogre/agent
func main() {
	defer utils.PrintPanicStack()
	go func() {
		log.Info(http.ListenAndServe("0.0.0.0:6060", nil))
	}()

	log.SetPrefix(SERVICE)

	// server startup procedure
	startup()

	tcpAddr, err := net.ResolveTCPAddr("tcp4", _port)
	checkError(err)

	listener, err := net.ListenTCP("tcp", tcpAddr)
	checkError(err)

	log.Info("listening on:", listener.Addr())

	// loop accepting
	for {
		conn, err := listener.AcceptTCP()
		if err != nil {
			log.Warning("accept failed:", err)
			continue
		}
		go handleClient(conn)

		// check server close signal
		select {
		case <-die:
			listener.Close()
			goto FINAL
		default:
		}
	}
FINAL:
	// server closed, wait forever
	for {
		<-time.After(time.Second)
	}
}