示例#1
0
文件: body.go 项目: skyview059/vu
func newBody(shape Shape) *body {
	b := &body{}
	b.shape = shape
	b.imass = 0                 // no mass, static body by default
	b.friction = 0.5            // good to have some friction
	b.world = lin.NewT().SetI() // world transform
	b.guess = lin.NewT().SetI() // predicted world transform

	// allocate linear and angular motion data
	b.lvel = lin.NewV3()
	b.lfor = lin.NewV3()
	b.avel = lin.NewV3()
	b.afor = lin.NewV3()
	b.iitw = lin.NewM3().Set(lin.M3I)
	b.iit = lin.NewV3()

	// allocate scratch variables
	b.coi = &C.BoxBoxInput{}
	b.cor = &C.BoxBoxResults{}
	b.m0 = &lin.M3{}
	b.m1 = &lin.M3{}
	b.v0 = &lin.V3{}
	b.t0 = lin.NewT()

	// create a unique body identifier
	bodyUuidMutex.Lock()
	b.bid = bodyUuid
	if bodyUuid++; bodyUuid == 0 {
		log.Printf("Overflow: dev error. Unique body id wrapped.")
	}
	bodyUuidMutex.Unlock()
	return b
}
示例#2
0
文件: iqm.go 项目: skyview059/vu
// createBaseFrames constructs the joint transform base-pose matricies.
// These are temporary structures used later in genFrame to prepare the
// per-frame animation data.
func (l *loader) createBaseFrames(iqd *IqData, poses []*transform, scr *scratch) {
	i3 := lin.NewM3()                                   // scratch
	vx, vy, vz := lin.NewV3(), lin.NewV3(), lin.NewV3() // scratch
	numJoints := len(poses)
	scr.baseframe = make([]*lin.M4, numJoints)        // joint transforms.
	scr.inversebaseframe = make([]*lin.M4, numJoints) // inverse transforms.
	for cnt := 0; cnt < numJoints; cnt++ {
		j := poses[cnt]

		// Get the joint transform.
		j.q.Unit() // ensure unit quaternion.
		m4 := lin.NewM4().SetQ(j.q)
		m4.Transpose(m4).ScaleSM(j.s.X, j.s.Y, j.s.Z)       // apply scale before rotation.
		m4.Wx, m4.Wy, m4.Wz, m4.Ww = j.t.X, j.t.Y, j.t.Z, 1 // translation added in, not multiplied.
		scr.baseframe[cnt] = m4

		// invert the joint transform for frame generation later on.
		i3.Inv(i3.SetM4(m4))
		itx := -vx.SetS(i3.Xx, i3.Yx, i3.Zx).Dot(j.t)
		ity := -vy.SetS(i3.Xy, i3.Yy, i3.Zy).Dot(j.t)
		itz := -vz.SetS(i3.Xz, i3.Yz, i3.Zz).Dot(j.t)
		i4 := lin.NewM4()
		i4.Xx, i4.Xy, i4.Xz, i4.Xw = i3.Xx, i3.Xy, i3.Xz, 0
		i4.Yx, i4.Yy, i4.Yz, i4.Yw = i3.Yx, i3.Yy, i3.Yz, 0
		i4.Zx, i4.Zy, i4.Zz, i4.Zw = i3.Zx, i3.Zy, i3.Zz, 0
		i4.Wx, i4.Wy, i4.Wz, i4.Ww = itx, ity, itz, 1
		scr.inversebaseframe[cnt] = i4

		// Combine the joint transforms and inverse transform with the parent transform.
		parent := iqd.Joints[cnt]
		if parent >= 0 {
			// childBasePose * parentBasePose
			scr.baseframe[cnt].Mult(scr.baseframe[cnt], scr.baseframe[parent])

			// childInverseBasePose * parentInverseBasePose
			scr.inversebaseframe[cnt].Mult(scr.inversebaseframe[parent], scr.inversebaseframe[cnt])
		}
	}
}