func main() { window.model = &model{endx: 60, endy: 15} title := views.NewTextBar() title.SetStyle(tcell.StyleDefault. Background(tcell.ColorTeal). Foreground(tcell.ColorWhite)) title.SetCenter("CellView Test", tcell.StyleDefault) title.SetRight("Example v1.0", tcell.StyleDefault) window.keybar = views.NewSimpleStyledText() window.keybar.RegisterStyle('N', tcell.StyleDefault. Background(tcell.ColorSilver). Foreground(tcell.ColorBlack)) window.keybar.RegisterStyle('A', tcell.StyleDefault. Background(tcell.ColorSilver). Foreground(tcell.ColorRed)) window.keybar.SetMarkup("[%AQ%N] Quit") window.status = views.NewSimpleStyledTextBar() window.status.SetStyle(tcell.StyleDefault. Background(tcell.ColorBlue). Foreground(tcell.ColorYellow)) window.status.RegisterLeftStyle('N', tcell.StyleDefault. Background(tcell.ColorYellow). Foreground(tcell.ColorBlack)) window.status.SetLeft("My status is here.") window.status.SetRight("%UCellView%N demo!") window.status.SetCenter("Cen%ST%Ner") window.main = views.NewCellView() window.main.SetModel(window.model) window.main.SetStyle(tcell.StyleDefault. Background(tcell.ColorBlack)) window.SetMenu(window.keybar) window.SetTitle(title) window.SetContent(window.main) window.SetStatus(window.status) window.updateKeys() app.SetStyle(tcell.StyleDefault. Foreground(tcell.ColorWhite). Background(tcell.ColorBlack)) app.SetRootWidget(window) if e := app.Run(); e != nil { fmt.Fprintln(os.Stderr, e.Error()) os.Exit(1) } }
func (g *Game) Init() error { g.lives = 5 if screen, err := tcell.NewScreen(); err != nil { return err } else if err = screen.Init(); err != nil { return err } else { screen.SetStyle(tcell.StyleDefault. Background(tcell.ColorBlack). Foreground(tcell.ColorWhite)) g.screen = screen } // XXX: Add a main screen g.screen.EnableMouse() g.level = GetLevel("level1") if g.level == nil { g.screen.Fini() return errors.New("Cannot find data (did you run rebuild.sh?)") } g.lview = views.NewViewPort(g.screen, 0, 1, -1, -1) g.level.SetView(g.lview) g.level.SetGame(g) g.sview = views.NewViewPort(g.screen, 0, 0, -1, 1) g.sbar = views.NewTextBar() g.sbar.SetView(g.sview) g.quitq = make(chan struct{}) g.eventq = make(chan tcell.Event) g.level.Reset() g.level.ShowPress() RegisterFallbacks(g.screen) return nil }