//Release all resources func (game *Game) Exit() { freeResources() //Destroy the renderer game.renderer.Release() //Destroy the window sdl.DestroyWindow(game.window) //Quit SDL_ttf sdl.QuitTTF() //Quit SDL sdl.Quit() }
func Quit(code int) { fmt.Println("Exiting with code", code) sdl.Quit() os.Exit(code) }