示例#1
0
func main() {
	if err := glfw.Init(); err != nil {
		log.Fatalln("failed to initialize glfw:", err)
	}
	defer glfw.Terminate()

	glfw.WindowHint(glfw.Resizable, glfw.False)
	glfw.WindowHint(glfw.ContextVersionMajor, 2)
	glfw.WindowHint(glfw.ContextVersionMinor, 1)
	window, err := glfw.CreateWindow(640, 480, "tut02", nil, nil)
	if err != nil {
		panic(err)
	}
	window.MakeContextCurrent()

	if err := gl.Init(); err != nil {
		panic(err)
	}

	program, coords := initResources()
	for {
		onDisplay(program, uint32(coords))
		window.SwapBuffers()
	}

	gl.DeleteProgram(program)
	gl.DeleteBuffers(1, &vboTriangle)
}
示例#2
0
func main() {
	if err := glfw.Init(); err != nil {
		log.Fatalln("failed to initialize glfw:", err)
	}
	defer glfw.Terminate()

	glfw.WindowHint(glfw.Resizable, glfw.False)
	glfw.WindowHint(glfw.ContextVersionMajor, 2)
	glfw.WindowHint(glfw.ContextVersionMinor, 1)
	window, err := glfw.CreateWindow(640, 480, "tut03", nil, nil)
	if err != nil {
		panic(err)
	}
	window.MakeContextCurrent()

	if err := gl.Init(); err != nil {
		panic(err)
	}

	t0 := time.Now()
	program := initResources()
	for {
		curFade = float32(math.Sin(time.Now().Sub(t0).Seconds()*2*math.Pi/5)/2 + 0.5)
		onDisplay(program)
		window.SwapBuffers()
		glfw.PollEvents()
	}

	gl.DeleteProgram(program)
	gl.DeleteBuffers(1, &vboTriangle)
}
示例#3
0
func (c *Context) DeleteProgram(p Program) {
	_ = c.runOnContextThread(func() error {
		if !gl.IsProgram(uint32(p)) {
			return nil
		}
		gl.DeleteProgram(uint32(p))
		return nil
	})
}
示例#4
0
文件: program.go 项目: PieterD/crap
func NewProgram(vertexSource, fragmentSource string) (*Program, error) {
	vertexId, err := newShader(vertexSource, gl.VERTEX_SHADER)
	if err != nil {
		return nil, err
	}
	fragmentId, err := newShader(fragmentSource, gl.FRAGMENT_SHADER)
	if err != nil {
		gl.DeleteShader(vertexId)
		return nil, err
	}
	id := gl.CreateProgram()
	if id == 0 {
		gl.DeleteShader(vertexId)
		gl.DeleteShader(fragmentId)
		return nil, fmt.Errorf("Unable to allocate program")
	}
	gl.AttachShader(id, vertexId)
	gl.AttachShader(id, fragmentId)
	gl.LinkProgram(id)
	var result int32
	gl.GetProgramiv(id, gl.LINK_STATUS, &result)
	if result == int32(gl.FALSE) {
		var loglength int32
		gl.GetProgramiv(id, gl.INFO_LOG_LENGTH, &loglength)
		log := make([]byte, loglength)
		var length int32
		gl.GetProgramInfoLog(id, loglength, &length, &log[0])
		gl.DeleteShader(vertexId)
		gl.DeleteShader(fragmentId)
		gl.DeleteProgram(id)
		return nil, fmt.Errorf("Unable to link program: %s", log[:length])
	}

	return &Program{
		id:       id,
		vertId:   vertexId,
		fragId:   fragmentId,
		uniforms: uniforms(id),
	}, nil
}
示例#5
0
文件: gl_opengl.go 项目: tanema/amore
// DeleteProgram deletes the given program object.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteProgram.xhtml
func DeleteProgram(p Program) {
	gl.DeleteProgram(p.Value)
}
示例#6
0
文件: program.go 项目: PieterD/crap
func (program *Program) Delete() {
	gl.DeleteProgram(program.id)
	gl.DeleteShader(program.vertId)
	gl.DeleteShader(program.fragId)
}