func (glRenderer *OpenglRenderer) DestroyPostEffects(shader *renderer.Shader) { for i, po := range glRenderer.postEffects { if po.shader == shader { gl.DeleteRenderbuffers(1, &po.dboId) gl.DeleteTextures(1, &po.textureId) gl.DeleteFramebuffers(1, &po.fboId) glRenderer.postEffects = append(glRenderer.postEffects[:i], glRenderer.postEffects[i+1:]...) break } } }
/* Delete frame buffer object */ func (f *FrameBuffer) Delete() { gl.DeleteFramebuffers(1, &f.id) f.id = 0 }