func (sg *OpenGLGraphics) Rect(x, y, w, h int, style chart.Style) { // log.Panicf("Unimplemented: %s", whoami()) x, y, w, h = chart.SanitizeRect(x, y, w, h, style.LineWidth) defer glh.OpenGLSentinel()() // glh.With(glh.Attrib{gl.ENABLE_BIT | gl.COLOR_BUFFER_BIT}, func() { glh.ColorC(style.FillColor) gl.Enable(gl.BLEND) gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA) gl.Begin(gl.QUADS) glh.Squarei(x, y, w, h) gl.End() }) if style.LineWidth != 0 { gl.LineWidth(float32(style.LineWidth)) //log.Print("Linewidth: ", float32(style.LineWidth)) glh.With(glh.Attrib{gl.ENABLE_BIT | gl.COLOR_BUFFER_BIT}, func() { glh.ColorC(style.LineColor) gl.Enable(gl.BLEND) gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA) gl.Begin(gl.LINE_LOOP) glh.Squarei(x, y, w, h) gl.End() }) } // linecol := style.LineColor // if linecol != "" { // s = fmt.Sprintf("stroke:%s; ", linecol) // } else { // linecol = "#808080" // } // s += fmt.Sprintf("stroke-width: %d; ", style.LineWidth) // s += fmt.Sprintf("opacity: %.2f; ", 1-style.Alpha) // if style.FillColor != "" { // s += fmt.Sprintf("fill: %s; fill-opacity: %.2f", style.FillColor, 1-style.Alpha) // } else { // s += "fill-opacity: 0" // } // sg.svg.Rect(x, y, w, h, s) // GenericRect(sg, x, y, w, h, style) // TODO }
func (sg *OpenGLGraphics) Line(x0, y0, x1, y1 int, style chart.Style) { //log.Panicf("Unimplemented: %s", whoami()) defer glh.OpenGLSentinel()() gl.LineWidth(float32(style.LineWidth)) // TODO: line stipple? //sc := chart.Color2RGBA(style.LineColor, uint8(style.Alpha*255)) //log.Printf("color: %s %d %d %d %d", style.FillColor, sc.R, sc.G, sc.B, sc.A) glh.ColorC(style.LineColor) //sc := style.LineColor //gl.Color4ub(sc.R, sc.G, sc.B, sc.A) // TODO: Check this works glh.With(glh.Attrib{gl.ENABLE_BIT | gl.COLOR_BUFFER_BIT}, func() { gl.Enable(gl.BLEND) gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA) glh.With(glh.Primitive{gl.LINES}, func() { gl.Vertex2i(x0, y0) gl.Vertex2i(x1, y1) }) }) }
func (sg *OpenGLGraphics) Text(x, y int, t string, align string, rot int, f chart.Font) { if len(align) == 1 { align = "c" + align } _, fh, _ := sg.FontMetrics(f) tex := glh.MakeText(t, float64(fh)) tex.Flipped = true defer tex.Destroy() switch align[0] { case 'b': case 'c': y += fh / 2 case 't': y += fh default: log.Panicf("Unknown alignment: ", align) } switch align[1] { case 'l': case 'c': x -= tex.W / 2 case 'r': x -= tex.W default: log.Panicf("Unknown alignment: ", align) } if f.Color == nil { gl.Color4f(1, 1, 1, 1) } else { glh.ColorC(f.Color) } glh.With(tex, func() { tex.Draw(x, y) }) }