func onAppThread() { apputil.HandleCamCtlKeys() if tmpScene = apputil.SceneCam.Scene(); tmpScene != nil { if tmpNode = tmpScene.Node(boxID); tmpNode != nil { tmpNode.Transform.Pos.Y = (2.125 + (0.5 * math.Sin(ng.Loop.Tick.Now*8))) tmpNode.Transform.Rot.Y += 0.005 tmpNode.Transform.SetScale(1.5 + (0.5 * math.Sin(ng.Loop.Tick.Now*2))) tmpScene.ApplyNodeTransforms(tmpNode.ID) } } }
func onAppThread() { if apputil.Paused { return } apputil.HandleCamCtlKeys() apputil.RearView.OnApp() // node geometry anims if tmpScene = gui2d.Cam.Scene(); tmpScene != nil { tmpScene.Node(gui2d.DogNodeID).Transform.Rot.Add3(0, -0.005, 0.001) tmpScene.Node(gui2d.CatNodeID).Transform.Rot.X += 0.003 tmpScene.ApplyNodeTransforms(0) } if tmpScene = apputil.SceneCam.Scene(); tmpScene != nil { if tmpNode = tmpScene.Node(pyrID); tmpNode != nil { tmpNode.Transform.Rot.Add3(-0.0005, -0.0005, 0) tmpNode.Transform.Pos.Set(-13.75, 2*math.Sin(ng.Loop.Tick.Now), 2) } if tmpNode = tmpScene.Node(boxID); tmpNode != nil { tmpNode.Transform.Rot.Add3(0.0004, 0, 0.0006) tmpNode.Transform.Pos.Set(-8.125, 2*math.Cos(ng.Loop.Tick.Now), -2) } var f float64 for i := 0; i < len(crateIDs); i++ { if tmpNode = tmpScene.Node(crateIDs[i]); tmpNode != nil { f = float64(i) f = (f + 1) * (f + 1) tmpNode.Transform.Rot.Add3(f*0.00001, f*0.0001, f*0.001) } } if tmpNode = tmpScene.Node(pyrIDs[0]); tmpNode != nil { tmpNode.Transform.Pos.X = math.Sin(ng.Loop.Tick.Now) * 100 } if tmpNode = tmpScene.Node(pyrIDs[1]); tmpNode != nil { tmpNode.Transform.Pos.Z = math.Cos(ng.Loop.Tick.Now) * 1000 } tmpScene.ApplyNodeTransforms(0) } }
func onAppThread() { if !apputil.Paused { apputil.HandleCamCtlKeys() // animate mesh nodes if tmpScene = apputil.SceneCam.Scene(); tmpScene != nil { if tmpNode = tmpScene.Node(pyrNodeID); tmpNode != nil { tmpNode.Transform.Rot.Add3(-0.0005, -0.0005, 0) tmpNode.Transform.Pos.Set(-1.5, 1.5+(2*math.Sin(ng.Loop.Tick.Now*3)), 7) tmpScene.ApplyNodeTransforms(tmpNode.ID) } if tmpNode = tmpScene.Node(boxNodeID); tmpNode != nil { tmpNode.Transform.Rot.Add3(0, 0.0004, 0.0006) tmpNode.Transform.Pos.Set(1.5, 1.5+(2*math.Cos(ng.Loop.Tick.Now*0.3333)), 7) tmpScene.ApplyNodeTransforms(tmpNode.ID) } } } }
func onAppThread() { apputil.HandleCamCtlKeys() }