func (_ *NgUserIO) init(forceContextVersion float64) (err error) { UserIO.KeyToggleMinDelay, UserIO.lastToggles = 0.15, make(map[int]float64, 80) if !UserIO.isCtxInit { if err = UserIO.ctx.Init(); err == nil { UserIO.isCtxInit = true } } if UserIO.isCtxInit && !UserIO.Window.isCreated { var ctxProfile = ngctx.CtxProfile{ForwardCompat: Options.Initialization.GlContext.CoreProfile.ForwardCompat} if forceContextVersion > 0 { ctxProfile.Version.Major, ctxProfile.Version.Minor = ugl.VersionMajorMinor(forceContextVersion) } err = UserIO.recreateWin(&ctxProfile) } return }
func (_ *NgUserIO) init(forceContextVersion float64) (err error) { UserIO.KeyToggleMinDelay, UserIO.lastToggles = 0.15, make(map[int]float64, 80) if !UserIO.isGlfwInit { if err = glfw.Init(); err == nil { UserIO.isGlfwInit = true } } if UserIO.isGlfwInit && !UserIO.Window.isCreated { glfw.OpenWindowHint(glfw.FsaaSamples, 0) // AA will be a pluggable post-processing shader if forceContextVersion > 0 { major, minor := ugl.VersionMajorMinor(forceContextVersion) glfw.OpenWindowHint(glfw.OpenGLVersionMajor, major) glfw.OpenWindowHint(glfw.OpenGLVersionMinor, minor) glfw.OpenWindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile) if Options.Initialization.GlContext.CoreProfile.ForwardCompat { glfw.OpenWindowHint(glfw.OpenGLForwardCompat, 1) } } err = UserIO.recreateWin() } return }