示例#1
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文件: json.go 项目: gogolfing/config
//LoadReader uses l's settings and a encoding/json.Decoder to parse Values from in.
//If the call to encoding/json.Decoder.Decode() returns an error, then that error
//is returned with nil *Values.
//in must represent a JSON encoded object. Any other type will error.
//
//Notice that LoadReader is a config.ReaderFuncLoader and it is used in this manner
//in the examples.
func (l *Loader) LoadReader(in io.Reader) (*config.Values, error) {
	object, err := parseJson(in)
	if err != nil {
		return nil, err
	}
	values := config.NewValues()
	l.loadMapIntoValues(config.Key(nil), values, object)
	return values, nil
}
示例#2
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func TestLoader_Load(t *testing.T) {
	l := New("")
	l.FlagSet.String("a", "", "")
	l.Args = []string{"-a", "value"}

	want := config.NewValues()
	want.Put(config.NewKey("a"), "value")

	testLoadWithWantedValues(t, l, want)
}
示例#3
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func TestLoader_LoadString_discardNull(t *testing.T) {
	in := `{
		"a": null
	}`
	l := &Loader{
		DiscardNull: true,
	}
	want := config.NewValues()

	testLoadStringWithWantedValues(t, l, in, want)
}
示例#4
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文件: env.go 项目: gogolfing/config
func (p *prefixParserLoader) Load() (*config.Values, error) {
	values := config.NewValues()
	environment := os.Environ()
	for _, envVar := range environment {
		key, value := p.loadPossibleEnvironmentVariable(envVar)
		if !key.IsEmpty() {
			values.Put(key, value)
		}
	}
	return values, nil
}
示例#5
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func TestLoader_LoadString_numberAsString(t *testing.T) {
	in := `{
		"a": 12
	}`
	l := &Loader{
		NumberAsString: true,
	}
	want := config.NewValues()
	want.Put(config.NewKey("a"), "12")

	testLoadStringWithWantedValues(t, l, in, want)
}
示例#6
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func TestLoader_LoadString_keySuffix(t *testing.T) {
	in := `{
		"a": { "b": "b" },
		"c": { "d": "d" }
	}`
	l := &Loader{
		KeySuffix: config.NewKey("d"),
	}
	want := config.NewValues()
	want.Put(config.NewKey("c", "d"), "d")

	testLoadStringWithWantedValues(t, l, in, want)
}
示例#7
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文件: flag.go 项目: gogolfing/config
//Load is the config.Loader required method.
//It calls l.FlagSet.Parse(l.Args) if l.FlagSet.Parsed() is false.
//It then calls one of the flaglib.FlagSet.Visit*() methods depending on the value
//of l.LoadDefaults, and parses each flag's Name or alias and inserts it into the
//returned Values.
func (l *Loader) Load() (*config.Values, error) {
	if !l.FlagSet.Parsed() {
		args := l.Args
		err := l.FlagSet.Parse(args)
		if err != nil {
			if err != flaglib.ErrHelp {
				return nil, err
			}
		}
	}
	v := config.NewValues()
	visit := l.FlagSet.Visit
	if l.LoadDefaults {
		visit = l.FlagSet.VisitAll
	}
	visit(func(f *flaglib.Flag) {
		l.putFlagIntoValues(v, f)
	})
	return v, nil
}