func drawText(font *truetype.Font, c *freetype.Context, color color.Color, rgba *image.RGBA, text string) (int, int) { fg := image.NewUniform(color) bg := image.Transparent draw.Draw(rgba, rgba.Bounds(), bg, image.ZP, draw.Src) c.SetFont(font) c.SetDst(rgba) c.SetSrc(fg) c.SetClip(rgba.Bounds()) // height is the fraction of the font that is above the line, 1.0 would mean // that the font never falls below the line // TODO: wtf - this is all wrong! // fix fonts - we can't change the font size easily height := 1.3 pt := freetype.Pt(0, int(float64(c.PointToFixed(*size)>>8)*height)) adv, _ := c.DrawString(text, pt) pt.X += adv.X py := int(float64(pt.Y>>8)/height + 0.01) return int(pt.X >> 8), py }
// DrawWidth simulates drawing s using Context c and returns the raster.Point // where X is the width of the drawn string. The context's src and dst are // unused, but the font should already be set. Clip is set to an empty Rectangle // and should be reset afterwards. func DrawWidth(c *freetype.Context, s string) (fixed.Point26_6, error) { // nil rectangle is always empty so draw is never called c.SetClip(image.Rectangle{}) p, err := c.DrawString(s, fixed.Point26_6{}) // 0,0 return p, err }