示例#1
0
// Factorize calculates the Cholesky decomposition of the matrix A and returns
// whether the matrix is positive definite.
func (c *Cholesky) Factorize(a Symmetric) (ok bool) {
	n := a.Symmetric()
	if c.chol == nil {
		c.chol = NewTriDense(n, true, nil)
	} else {
		c.chol = NewTriDense(n, true, use(c.chol.mat.Data, n*n))
	}
	copySymIntoTriangle(c.chol, a)

	sym := c.chol.asSymBlas()
	work := make([]float64, c.chol.mat.N)
	norm := lapack64.Lansy(matrix.CondNorm, sym, work)
	_, ok = lapack64.Potrf(sym)
	if ok {
		c.updateCond(norm)
	} else {
		c.cond = math.Inf(1)
	}
	return ok
}
示例#2
0
文件: matrix.go 项目: jacobxk/matrix
// Norm returns the specified (induced) norm of the matrix a. See
// https://en.wikipedia.org/wiki/Matrix_norm for the definition of an induced norm.
//
// Valid norms are:
//    1 - The maximum absolute column sum
//    2 - Frobenius norm, the square root of the sum of the squares of the elements.
//  Inf - The maximum absolute row sum.
// Norm will panic with ErrNormOrder if an illegal norm order is specified.
func Norm(a Matrix, norm float64) float64 {
	r, c := a.Dims()
	aMat, aTrans := untranspose(a)
	var work []float64
	switch rma := aMat.(type) {
	case RawMatrixer:
		rm := rma.RawMatrix()
		n := normLapack(norm, aTrans)
		if n == lapack.MaxColumnSum {
			work = make([]float64, rm.Cols)
		}
		return lapack64.Lange(n, rm, work)
	case RawTriangular:
		rm := rma.RawTriangular()
		n := normLapack(norm, aTrans)
		if n == lapack.MaxRowSum || n == lapack.MaxColumnSum {
			work = make([]float64, rm.N)
		}
		return lapack64.Lantr(n, rm, work)
	case RawSymmetricer:
		rm := rma.RawSymmetric()
		n := normLapack(norm, aTrans)
		if n == lapack.MaxRowSum || n == lapack.MaxColumnSum {
			work = make([]float64, rm.N)
		}
		return lapack64.Lansy(n, rm, work)
	}
	switch norm {
	default:
		panic("unreachable")
	case 1:
		var max float64
		for j := 0; j < c; j++ {
			var sum float64
			for i := 0; i < r; i++ {
				sum += math.Abs(a.At(i, j))
			}
			if sum > max {
				max = sum
			}
		}
		return max
	case 2:
		var sum float64
		for i := 0; i < r; i++ {
			for j := 0; j < c; j++ {
				v := a.At(i, j)
				sum += v * v
			}
		}
		return math.Sqrt(sum)
	case math.Inf(1):
		var max float64
		for i := 0; i < r; i++ {
			var sum float64
			for j := 0; j < c; j++ {
				sum += math.Abs(a.At(i, j))
			}
			if sum > max {
				max = sum
			}
		}
		return max
	}
}
示例#3
0
文件: matrix.go 项目: lessc0de/matrix
// Norm returns the specified (induced) norm of the matrix a. See
// https://en.wikipedia.org/wiki/Matrix_norm for the definition of an induced norm.
//
// Valid norms are:
//    1 - The maximum absolute column sum
//    2 - Frobenius norm, the square root of the sum of the squares of the elements.
//  Inf - The maximum absolute row sum.
// Norm will panic with ErrNormOrder if an illegal norm order is specified and
// with matrix.ErrShape if the matrix has zero size.
func Norm(a Matrix, norm float64) float64 {
	r, c := a.Dims()
	if r == 0 || c == 0 {
		panic(matrix.ErrShape)
	}
	aU, aTrans := untranspose(a)
	var work []float64
	switch rma := aU.(type) {
	case RawMatrixer:
		rm := rma.RawMatrix()
		n := normLapack(norm, aTrans)
		if n == lapack.MaxColumnSum {
			work = make([]float64, rm.Cols)
		}
		return lapack64.Lange(n, rm, work)
	case RawTriangular:
		rm := rma.RawTriangular()
		n := normLapack(norm, aTrans)
		if n == lapack.MaxRowSum || n == lapack.MaxColumnSum {
			work = make([]float64, rm.N)
		}
		return lapack64.Lantr(n, rm, work)
	case RawSymmetricer:
		rm := rma.RawSymmetric()
		n := normLapack(norm, aTrans)
		if n == lapack.MaxRowSum || n == lapack.MaxColumnSum {
			work = make([]float64, rm.N)
		}
		return lapack64.Lansy(n, rm, work)
	case *Vector:
		rv := rma.RawVector()
		switch norm {
		default:
			panic("unreachable")
		case 1:
			if aTrans {
				imax := blas64.Iamax(rma.n, rv)
				return math.Abs(rma.At(imax, 0))
			}
			return blas64.Asum(rma.n, rv)
		case 2:
			return blas64.Nrm2(rma.n, rv)
		case math.Inf(1):
			if aTrans {
				return blas64.Asum(rma.n, rv)
			}
			imax := blas64.Iamax(rma.n, rv)
			return math.Abs(rma.At(imax, 0))
		}
	}
	switch norm {
	default:
		panic("unreachable")
	case 1:
		var max float64
		for j := 0; j < c; j++ {
			var sum float64
			for i := 0; i < r; i++ {
				sum += math.Abs(a.At(i, j))
			}
			if sum > max {
				max = sum
			}
		}
		return max
	case 2:
		var sum float64
		for i := 0; i < r; i++ {
			for j := 0; j < c; j++ {
				v := a.At(i, j)
				sum += v * v
			}
		}
		return math.Sqrt(sum)
	case math.Inf(1):
		var max float64
		for i := 0; i < r; i++ {
			var sum float64
			for j := 0; j < c; j++ {
				sum += math.Abs(a.At(i, j))
			}
			if sum > max {
				max = sum
			}
		}
		return max
	}
}