func (line GrobLine) Draw(vp Viewport) { vp.Canvas.SetColor(line.color) vp.Canvas.SetLineWidth(vg.Points(line.size)) vp.Canvas.SetLineDash(dashLength[line.linetype%7], 0) x0, y0 := vp.X(line.x0), vp.Y(line.y0) x1, y1 := vp.X(line.x1), vp.Y(line.y1) var p vg.Path p.Move(x0, y0) p.Line(x1, y1) vp.Canvas.Stroke(p) }
// DrawGlyph implements the Glyph interface. func (BoxGlyph) DrawGlyph(c *Canvas, sty GlyphStyle, pt Point) { x := (sty.Radius-sty.Radius*cosπover4)/2 + sty.Radius*cosπover4 var p vg.Path p.Move(pt.X-x, pt.Y-x) p.Line(pt.X+x, pt.Y-x) p.Line(pt.X+x, pt.Y+x) p.Line(pt.X-x, pt.Y+x) p.Close() c.Fill(p) }
// DrawGlyph implements the Glyph interface. func (SquareGlyph) DrawGlyph(c *Canvas, sty GlyphStyle, pt Point) { c.SetLineStyle(LineStyle{Color: sty.Color, Width: vg.Points(0.5)}) x := (sty.Radius-sty.Radius*cosπover4)/2 + sty.Radius*cosπover4 var p vg.Path p.Move(pt.X-x, pt.Y-x) p.Line(pt.X+x, pt.Y-x) p.Line(pt.X+x, pt.Y+x) p.Line(pt.X-x, pt.Y+x) p.Close() c.Stroke(p) }
// DrawGlyph implements the Glyph interface. func (CrossGlyph) DrawGlyph(c *Canvas, sty GlyphStyle, pt Point) { c.SetLineStyle(LineStyle{Color: sty.Color, Width: vg.Points(0.5)}) r := sty.Radius * cosπover4 var p vg.Path p.Move(pt.X-r, pt.Y-r) p.Line(pt.X+r, pt.Y+r) c.Stroke(p) p = vg.Path{} p.Move(pt.X-r, pt.Y+r) p.Line(pt.X+r, pt.Y-r) c.Stroke(p) }
func (path GrobPath) Draw(vp Viewport) { vp.Canvas.Push() vp.Canvas.SetColor(path.color) vp.Canvas.SetLineWidth(vg.Points(path.size)) vp.Canvas.SetLineDash(dashLength[path.linetype], 0) x, y := vp.X(path.points[0].x), vp.Y(path.points[0].y) var p vg.Path p.Move(x, y) for i := 1; i < len(path.points); i++ { x, y = vp.X(path.points[i].x), vp.Y(path.points[i].y) p.Line(x, y) } vp.Canvas.Stroke(p) vp.Canvas.Pop() }
// DrawGlyph implements the GlyphDrawer interface. func (CircleGlyph) DrawGlyph(c *Canvas, sty GlyphStyle, pt Point) { var p vg.Path p.Move(pt.X+sty.Radius, pt.Y) p.Arc(pt.X, pt.Y, sty.Radius, 0, 2*math.Pi) p.Close() c.Fill(p) }
// DrawGlyph implements the Glyph interface. func (RingGlyph) DrawGlyph(c *Canvas, sty GlyphStyle, pt Point) { c.SetLineStyle(LineStyle{Color: sty.Color, Width: vg.Points(0.5)}) var p vg.Path p.Move(pt.X+sty.Radius, pt.Y) p.Arc(pt.X, pt.Y, sty.Radius, 0, 2*math.Pi) p.Close() c.Stroke(p) }
// StrokeLines draws a line connecting a set of points // in the given Canvas. func (c *Canvas) StrokeLines(sty LineStyle, lines ...[]Point) { if len(lines) == 0 { return } c.SetLineStyle(sty) for _, l := range lines { if len(l) == 0 { continue } var p vg.Path p.Move(l[0].X, l[0].Y) for _, pt := range l[1:] { p.Line(pt.X, pt.Y) } c.Stroke(p) } }
// DrawGlyph implements the Glyph interface. func (PyramidGlyph) DrawGlyph(c *Canvas, sty GlyphStyle, pt Point) { r := sty.Radius + (sty.Radius-sty.Radius*sinπover6)/2 var p vg.Path p.Move(pt.X, pt.Y+r) p.Line(pt.X-r*cosπover6, pt.Y-r*sinπover6) p.Line(pt.X+r*cosπover6, pt.Y-r*sinπover6) p.Close() c.Fill(p) }
// DrawGlyph implements the Glyph interface. func (TriangleGlyph) DrawGlyph(c *Canvas, sty GlyphStyle, pt Point) { c.SetLineStyle(LineStyle{Color: sty.Color, Width: vg.Points(0.5)}) r := sty.Radius + (sty.Radius-sty.Radius*sinπover6)/2 var p vg.Path p.Move(pt.X, pt.Y+r) p.Line(pt.X-r*cosπover6, pt.Y-r*sinπover6) p.Line(pt.X+r*cosπover6, pt.Y-r*sinπover6) p.Close() c.Stroke(p) }
func (rect GrobRect) Draw(vp Viewport) { println("GrobRect.Draw: ", rect.String(), " to ", vp.String()) vp.Canvas.Push() vp.Canvas.SetColor(rect.fill) vp.Canvas.SetLineWidth(2) xmin, ymin := vp.X(rect.xmin), vp.Y(rect.ymin) xmax, ymax := vp.X(rect.xmax), vp.Y(rect.ymax) println(xmin, ymin, " -- ", xmax, ymax) var p vg.Path p.Move(xmin, ymin) p.Line(xmax, ymin) p.Line(xmax, ymax) p.Line(xmin, ymax) p.Close() vp.Canvas.Fill(p) vp.Canvas.Pop() }
// FillPolygon fills a polygon with the given color. func (c *Canvas) FillPolygon(clr color.Color, pts []Point) { if len(pts) == 0 { return } c.SetColor(clr) var p vg.Path p.Move(pts[0].X, pts[0].Y) for _, pt := range pts[1:] { p.Line(pt.X, pt.Y) } p.Close() c.Fill(p) }
func (c *contour) path(trX, trY func(float64) vg.Length) vg.Path { var pa vg.Path p := c.front() pa.Move(trX(p.X), trY(p.Y)) for i := len(c.backward) - 2; i >= 0; i-- { p = c.backward[i] pa.Line(trX(p.X), trY(p.Y)) } for _, p := range c.forward { pa.Line(trX(p.X), trY(p.Y)) } return pa }
// Plot draws the Line, implementing the plot.Plotter // interface. func (pts *Line) Plot(c draw.Canvas, plt *plot.Plot) { trX, trY := plt.Transforms(&c) ps := make([]draw.Point, len(pts.XYs)) for i, p := range pts.XYs { ps[i].X = trX(p.X) ps[i].Y = trY(p.Y) } if pts.ShadeColor != nil && len(ps) > 0 { c.SetColor(*pts.ShadeColor) minY := trY(plt.Y.Min) var pa vg.Path pa.Move(ps[0].X, minY) for i := range pts.XYs { pa.Line(ps[i].X, ps[i].Y) } pa.Line(ps[len(pts.XYs)-1].X, minY) pa.Close() c.Fill(pa) } c.StrokeLines(pts.LineStyle, c.ClipLinesXY(ps)...) }
func TestGraphicGrobs(t *testing.T) { // Output file, err := os.Create("grobs.png") if err != nil { t.Fatalf("%", err) } pngCanvas := vgimg.PngCanvas{Canvas: vgimg.New(10*vg.Inch, 8*vg.Inch)} vg.Initialize(pngCanvas) pngCanvas.Translate(-5*vg.Inch, -4*vg.Inch) dot := func(x, y float64) { pngCanvas.Push() pngCanvas.SetColor(BuiltinColors["red"]) pngCanvas.SetLineWidth(5) var p vg.Path xr := vg.Length(x) * vg.Inch yr := vg.Length(y) * vg.Inch p.Move(xr-5, yr-5) p.Line(xr-5, yr+5) p.Line(xr+5, yr+5) p.Line(xr+5, yr-5) p.Close() pngCanvas.Fill(p) pngCanvas.Pop() } dot(0, 0) dot(5, 0) dot(0, 4) allVP := Viewport{ X0: 0, Y0: 0, Width: 10 * vg.Inch, Height: 8 * vg.Inch, Canvas: pngCanvas, } innerVP := allVP.Sub(0.05, 0.05, 0.9, 0.9) bg := GrobRect{xmin: 0, ymin: 0, xmax: 1, ymax: 1, fill: BuiltinColors["gray80"]} bg.Draw(innerVP) cols := []string{"red", "green", "blue", "cyan", "magenta", "yellow", "white", "gray", "black"} // Draw points in all shapes, three sizes and all builtin colors. points := []Grob{} x, y := 0.1, 0.1 for shape := DotPoint; shape <= StarPoint; shape++ { for size := 2; size < 7; size += 2 { y = 0.05 for _, col := range cols { g := GrobPoint{ x: x, y: y, size: float64(size), shape: shape, color: BuiltinColors[col], } points = append(points, g) y += 0.035 } x += 0.021 } } x, y = 0.02, 0.05 for _, col := range cols { g := GrobText{ x: x, y: y, text: col, size: 10, color: BuiltinColors[col], vjust: 0.5, hjust: 0, } points = append(points, g) y += 0.035 } x, y = 0.121, 0.36 for shape := DotPoint; shape <= StarPoint; shape++ { dy := float64(shape%2) * 0.015 g := GrobText{ x: x, y: y + dy, text: shape.String(), size: 10, color: BuiltinColors["black"], vjust: 0.5, hjust: 0.5, } points = append(points, g) x += 3 * 0.021 } for _, grob := range points { grob.Draw(innerVP) } // Draw lines with different styles and widths. lines := []Grob{} x, y = 0.1, 0.45 for lt := SolidLine; lt <= TwodashLine; lt++ { x = 0.1 for size := 1; size < 8; size += 2 { g := GrobLine{ x0: x, y0: y, x1: x + 0.18, y1: y, size: float64(size), linetype: lt, color: BuiltinColors["black"], } lines = append(lines, g) x += 0.22 } y += 0.04 } for _, grob := range lines { grob.Draw(innerVP) } // Draw rectangles rectVP := innerVP.Sub(0.1, 0.7, 0.4, 0.3) rect := []Grob{} bgr := GrobRect{xmin: 0, ymin: 0, xmax: 1, ymax: 1, fill: BuiltinColors["gray40"]} bgr.Draw(rectVP) x, y = 0.0, 0.0 w, h := 0.5, 0.5 for _, col := range cols { g := GrobRect{ xmin: x, ymin: y, xmax: x + w, ymax: y + h, fill: BuiltinColors[col], } rect = append(rect, g) x += w y += h w /= 2 h /= 2 } for _, grob := range rect { grob.Draw(rectVP) } // Draw path pathVP := innerVP.Sub(0.55, 0.7, 0.4, 0.3) bgp := GrobRect{xmin: 0, ymin: 0, xmax: 1, ymax: 1, fill: BuiltinColors["gray"]} bgp.Draw(pathVP) sin := make([]struct{ x, y float64 }, 50) for i := range sin { k := float64(i) / float64(len(sin)-1) x = k * 2 * math.Pi println(float64(i)/float64(len(sin)), x, math.Sin(x)) y = 0.4 * math.Sin(x) sin[i].x = k sin[i].y = 0.55 + y } g := GrobPath{ points: sin, size: 4, linetype: SolidLine, color: BuiltinColors["white"], } g.Draw(pathVP) cos := make([]struct{ x, y float64 }, 25) for i := range cos { k := float64(i) / float64(len(cos)-1) x = k * 4 * math.Pi y = 0.3 * math.Cos(x) cos[i].x = k cos[i].y = 0.45 + y } g = GrobPath{ points: cos, size: 2, linetype: DottedLine, color: BuiltinColors["green"], } g.Draw(pathVP) pngCanvas.WriteTo(file) file.Close() }
func (point GrobPoint) Draw(vp Viewport) { vp.Canvas.Push() vp.Canvas.SetColor(point.color) vp.Canvas.SetLineWidth(1) x, y := vp.X(point.x), vp.Y(point.y) s := vg.Points(point.size) var p vg.Path draw := vp.Canvas.Stroke if point.shape >= SolidCirclePoint && point.shape <= SolidNablaPoint { draw = vp.Canvas.Fill } switch point.shape { case BlankPoint: return case DotPoint: dpi := vp.Canvas.DPI() p.Arc(x, y, vg.Inch/vg.Length(dpi), 0, 2*math.Pi) p.Close() vp.Canvas.Fill(p) case CirclePoint, SolidCirclePoint: p.Arc(x, y, vg.Points(point.size), 0, 2*math.Pi) p.Close() draw(p) case SquarePoint, SolidSquarePoint: p.Move(x-s, y-s) p.Line(x+s, y-s) p.Line(x+s, y+s) p.Line(x-s, y+s) p.Close() draw(p) case DiamondPoint, SolidDiamondPoint: p.Move(x, y-s) p.Line(x+s, y) p.Line(x, y+s) p.Line(x-s, y) p.Close() draw(p) case DeltaPoint, SolidDeltaPoint: ss := 0.57735 * s p.Move(x, y+2*ss) p.Line(x-s, y-ss) p.Line(x+s, y-ss) p.Close() draw(p) case NablaPoint, SolidNablaPoint: ss := 0.57735 * s p.Move(x, y-2*ss) p.Line(x-s, y+ss) p.Line(x+s, y+ss) p.Close() draw(p) case CrossPoint: ss := s / 1.3 p.Move(x-ss, y-ss) p.Line(x+ss, y+ss) p.Move(x-ss, y+ss) p.Line(x+ss, y-ss) draw(p) case PlusPoint: p.Move(x-s, y) p.Line(x+s, y) p.Move(x, y-s) p.Line(x, y+s) draw(p) case StarPoint: ss := s / 1.3 p.Move(x-ss, y-ss) p.Line(x+ss, y+ss) p.Move(x-ss, y+ss) p.Line(x+ss, y-ss) p.Move(x-s, y) p.Line(x+s, y) p.Move(x, y-s) p.Line(x, y+s) draw(p) default: println("Implement Draw for points " + point.shape.String()) } vp.Canvas.Pop() }
// Plot implements the Plot method of the plot.Plotter interface. func (h *HeatMap) Plot(c draw.Canvas, plt *plot.Plot) { pal := h.Palette.Colors() if len(pal) == 0 { panic("heatmap: empty palette") } // ps scales the palette uniformly across the data range. ps := float64(len(pal)-1) / (h.Max - h.Min) trX, trY := plt.Transforms(&c) var pa vg.Path cols, rows := h.GridXYZ.Dims() for i := 0; i < cols; i++ { var right, left float64 switch i { case 0: right = (h.GridXYZ.X(i+1) - h.GridXYZ.X(i)) / 2 left = -right case cols - 1: right = (h.GridXYZ.X(i) - h.GridXYZ.X(i-1)) / 2 left = -right default: right = (h.GridXYZ.X(i+1) - h.GridXYZ.X(i)) / 2 left = -(h.GridXYZ.X(i) - h.GridXYZ.X(i-1)) / 2 } for j := 0; j < rows; j++ { v := h.GridXYZ.Z(i, j) if math.IsNaN(v) || math.IsInf(v, 0) { continue } pa = pa[:0] var up, down float64 switch j { case 0: up = (h.GridXYZ.Y(j+1) - h.GridXYZ.Y(j)) / 2 down = -up case rows - 1: up = (h.GridXYZ.Y(j) - h.GridXYZ.Y(j-1)) / 2 down = -up default: up = (h.GridXYZ.Y(j+1) - h.GridXYZ.Y(j)) / 2 down = -(h.GridXYZ.Y(j) - h.GridXYZ.Y(j-1)) / 2 } x, y := trX(h.GridXYZ.X(i)+left), trY(h.GridXYZ.Y(j)+down) dx, dy := trX(h.GridXYZ.X(i)+right), trY(h.GridXYZ.Y(j)+up) if !c.Contains(draw.Point{x, y}) || !c.Contains(draw.Point{dx, dy}) { continue } pa.Move(x, y) pa.Line(dx, y) pa.Line(dx, dy) pa.Line(x, dy) pa.Close() var col color.Color switch { case v < h.Min: col = h.Underflow case v > h.Max: col = h.Overflow default: col = pal[int((v-h.Min)*ps+0.5)] // Apply palette scaling. } if col != nil { c.SetColor(col) c.Fill(pa) } } } }
// naivePlot implements the a naive rendering approach for contours. // It is here as a debugging mode since it simply draws line segments // generated by conrec without further computation. func (h *Contour) naivePlot(c draw.Canvas, plt *plot.Plot) { var pal []color.Color if h.Palette != nil { pal = h.Palette.Colors() } trX, trY := plt.Transforms(&c) // Sort levels prior to palette scaling since we can't depend on // sorting as a side effect from calling contourPaths. sort.Float64s(h.Levels) // ps is a palette scaling factor to scale the palette uniformly // across the given levels. This enables a discordance between the // number of colours and the number of levels. ps := float64(len(pal)-1) / (h.Levels[len(h.Levels)-1] - h.Levels[0]) if len(h.Levels) == 1 { ps = 0 } levelMap := make(map[float64]int) for i, z := range h.Levels { levelMap[z] = i } // Draw each line segment as conrec generates it. var pa vg.Path conrec(h.GridXYZ, h.Levels, func(_, _ int, l line, z float64) { if math.IsNaN(z) { return } pa = pa[:0] x1, y1 := trX(l.p1.X), trY(l.p1.Y) x2, y2 := trX(l.p2.X), trY(l.p2.Y) if !c.Contains(draw.Point{x1, y1}) || !c.Contains(draw.Point{x2, y2}) { return } pa.Move(x1, y1) pa.Line(x2, y2) pa.Close() style := h.LineStyles[levelMap[z]%len(h.LineStyles)] var col color.Color switch { case z < h.Min: col = h.Underflow case z > h.Max: col = h.Overflow case len(pal) == 0: col = style.Color default: col = pal[int((z-h.Levels[0])*ps+0.5)] // Apply palette scaling. } if col != nil && style.Width != 0 { c.SetLineStyle(style) c.SetColor(col) c.Stroke(pa) } }) }