// Rejection generates len(batch) samples using the rejection sampling algorithm // and stores them in place into samples. Sampling continues until batch is // filled. Rejection returns the total number of proposed locations and a boolean // indicating if the rejection sampling assumption is violated (see details // below). If the returned boolean is false, all elements of samples are set to // NaN. If src is not nil, it will be used to generate random numbers, otherwise // rand.Float64 will be used. // // Rejection sampling generates points from the target distribution by using // the proposal distribution. At each step of the algorithm, the proposed point // is accepted with probability // p = target(x) / (proposal(x) * c) // where target(x) is the probability of the point according to the target distribution // and proposal(x) is the probability according to the proposal distribution. // The constant c must be chosen such that target(x) < proposal(x) * c for all x. // The expected number of proposed samples is len(samples) * c. // // Target may return the true (log of) the probablity of the location, or it may return // a value that is proportional to the probability (logprob + constant). This is // useful for cases where the probability distribution is only known up to a normalization // constant. func Rejection(batch []float64, target distuv.LogProber, proposal distuv.RandLogProber, c float64, src *rand.Rand) (nProposed int, ok bool) { if c < 1 { panic("rejection: acceptance constant must be greater than 1") } f64 := rand.Float64 if src != nil { f64 = src.Float64 } var idx int for { nProposed++ v := proposal.Rand() qx := proposal.LogProb(v) px := target.LogProb(v) accept := math.Exp(px-qx) / c if accept > 1 { // Invalidate the whole result and return a failure. for i := range batch { batch[i] = math.NaN() } return nProposed, false } if accept > f64() { batch[idx] = v idx++ if idx == len(batch) { break } } } return nProposed, true }
// Importance sampling generates len(batch) samples from the proposal distribution, // and stores the locations and importance sampling weights in place. // // Importance sampling is a variance reduction technique where samples are // generated from a proposal distribution, q(x), instead of the target distribution // p(x). This allows relatively unlikely samples in p(x) to be generated more frequently. // // The importance sampling weight at x is given by p(x)/q(x). To reduce variance, // a good proposal distribution will bound this sampling weight. This implies the // support of q(x) should be at least as broad as p(x), and q(x) should be "fatter tailed" // than p(x). // // If weights is nil, the weights are not stored. The length of weights must equal // the length of batch, otherwise Importance will panic. func Importance(batch, weights []float64, target distuv.LogProber, proposal distuv.RandLogProber) { if len(batch) != len(weights) { panic(badLengthMismatch) } for i := range batch { v := proposal.Rand() batch[i] = v weights[i] = math.Exp(target.LogProb(v) - proposal.LogProb(v)) } }
// MetropolisHastings generates len(batch) samples using the Metropolis Hastings // algorithm (http://en.wikipedia.org/wiki/Metropolis%E2%80%93Hastings_algorithm), // with the given target and proposal distributions, starting at the intial location // and storing the results in-place into samples. If src != nil, it will be used to generate random // numbers, otherwise rand.Float64 will be used. // // Metropolis-Hastings is a Markov-chain Monte Carlo algorithm that generates // samples according to the distribution specified by target by using the Markov // chain implicitly defined by the proposal distribution. At each // iteration, a proposal point is generated randomly from the current location. // This proposal point is accepted with probability // p = min(1, (target(new) * proposal(current|new)) / (target(current) * proposal(new|current))) // If the new location is accepted, it is stored into batch and becomes the // new current location. If it is rejected, the current location remains and // is stored into samples. Thus, a location is stored into batch at every iteration. // // The samples in Metropolis Hastings are correlated with one another through the // Markov chain. As a result, the initial value can have a significant influence // on the early samples, and so, typically, the first samples generated by the chain // are ignored. This is known as "burn-in", and can be accomplished with slicing. // The best choice for burn-in length will depend on the sampling and target // distributions. // // Many choose to have a sampling "rate" where a number of samples // are ignored in between each kept sample. This helps decorrelate // the samples from one another, but also reduces the number of available samples. // A sampling rate can be implemented with successive calls to MetropolisHastings. func MetropolisHastings(batch []float64, initial float64, target distuv.LogProber, proposal MHProposal, src *rand.Rand) { f64 := rand.Float64 if src != nil { f64 = src.Float64 } current := initial currentLogProb := target.LogProb(initial) for i := range batch { proposed := proposal.ConditionalRand(current) proposedLogProb := target.LogProb(proposed) probTo := proposal.ConditionalLogProb(proposed, current) probBack := proposal.ConditionalLogProb(current, proposed) accept := math.Exp(proposedLogProb + probBack - probTo - currentLogProb) if accept > f64() { current = proposed currentLogProb = proposedLogProb } batch[i] = current } }